CoSMOS CHangelog v22.214.171.124
[+] Added first implementation of a debugger. You can set a breakpoint in memory viewer, view registers and resume. 64-Bit only!
[+] Added 'Find out what accesses to' and 'Find out what writes to'. 64-Bit only!
[+] Added a toggle for even/odd rows having different color schemes in memory viewer
[+] Added a menu button to insert a register symbol snippet to the script editor
[+] Added a bunch of hotkeys to several buttons
[*] Replaced dock panels in scanner with split panels
[*] Script will be checked for errors before adding to stored item list
[*] Do not inform user that the table is saved on crash when the table is not saved because it was empty
[*] Odd lines in memory viewer have a different background color making it easier to read. This can be toggled.
[*] Selected cell in memory viewer is no longer highlighted
[*] If it fails to send a crash, it asks now whether to copy the information to clipboard
[*] Tab header of memory dump is hidden now
[*] For skilled and experts the default scan value is now 4 bytes
[*] Add new symbol item uses now the default add new item form where symbol is checked by default
[*] Add new stored item or add new symbol item is now at 8 bytes if attached to a 64bit process
[*] Hotkey to start the tutorial has changed from F2 to ALT+F2
[*] The list of processes shows more items at once now
[*] Jump lines have been improved and point to the correct line in memory viewer if this line is visible
[!] Setting for showing jump lines isn't loaded properly
[!] Color of tabs at the bottom hasn't changed until you mouse hover after changing experience level
[!] Fixed rare crash when using go to address due to SharpDisasm bug
[!] Fixed crash on some .NET games where .NET viewer is used
[!] Fixed jump lines are not fully drawn when memory viewer window is maximized
'Find out what accesses to' and 'Find out what writes to'
features do not work.
program freezes and does not respond.
not : attacment image
[Edited by teks1, 9/18/2016 2:53:14 PM]
[Edited by teks1, 9/18/2016 2:54:18 PM]
[Edited by 0x90, 9/18/2016 3:02:26 PM]
I'll try it.
I've tried the program have been compiled as x86 and x64.
only compiled as x64
I have not tried.
[Edited by teks1, 9/18/2016 3:19:53 PM]
As soon as the second window appears cosmos locks up. the game still works, if I end the cosmos task however it will close both cosmos and the game process.