Life is Feudal: Forest Village Discussion
He just said that he has to hard code the amount. So, is 500 enough for everyone? We need a consensus as we're not changing the trainer 50 times to 50 different amounts. If no one else chimes in, then 500 it will be.
[Edited by HD93, 8/30/2016 3:08:11 PM]
I have the same problem with the cheat did before the update .
The quantities of goods multiply more and more. After a short time the game is unplayable :-(
A photo I inserted.
Quantities I adjusted to 500 pieces.
[Edited by funkybrain, 8/31/2016 7:52:03 AM]
the values shown in that screen are not the actual values of things that are within the buildings. The game uses a client server model of sorts. This is why every single cheat made for this game has problems, as the game uses shared functions to add and subtract the real values and the shown values, which are added to and shown completely separate from one another.
My only suggestion is to save often.
I have no idea what 'unplayable' means, either, as I have made a huge city with over 40 people in it. As long as you have the resources they want or need, the population will build stuff you ask for. This took hours and hours.
If the trainer isn't useful, then we can retire it since the original Life is Feudal was released like this one, in early access, and patched for over a year before it was in final release and then patched again over and over. We've had < 200 downloads if this trainer and <50 of the last trainer we posted for it. This not a very popular game, and with it being in early access and a trying engine, with testing these things taking hours of our time, we may just retire it if the trainer isn't helping you with the game.
The developers should have just made the console available like they did in the last release.
only issue I seem to have is when I load up the saved game after using the cheat engine all my resources in the barns and the other building is gone nothing?
[Edited by Krookedatmosphe, 8/31/2016 11:19:51 AM]
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