LinkCoSMOS Changelog v1.2.5.0
[+] Added 'Ctrl+Space' hotkey to synchronize the views in memory viewer
[+] Added popup menu toggle item 'Show as hex' to dump viewer
[+] Dump viewer is now writeable
[+]
Added Mono (unity engine) support (memory viewer + script editor)[+] Added a 'Check Syntax' button to script editor. It checks if the script can be injected without actually injecting code
[+] Added 'jnp' and 'jbe' to syntax highlighting
[+] Added [Enable] and [Disable] to syntax highlighting
[+] Added if you press 'right' arrow key on Go To Address dialog it jumps to the end of auto completion now
[+] Added license files for third party tools
[*] CoSMOS default table name on import/export is now the process name cosmos is attached to
[*] Default dump view is now in HEX
[*] Speedhack has been moved into a new ribbon group and becomes visible after you've attached to a process
[*] Improved startup time a little bit
[*] Improved cleanup
[*] Improved recognition if memory viewer or dump viewer has got focus
[*] Dump view will now show values not equal to 0 in bold font
[*] If you edit an existing item in stored items the depending nodes are expanded if the content is set. Means address node is expanded if it is a symbol and offset node is expanded if it contains offsets.
[*] Experience level has been moved back into ribbon menu as requested
[!] Fixed reported OverflowException crash
[!] Fixed reported crash on importing corrupted settings file
[!] Fixed CoSMOS can start outside of screen
[!] Fixed float and double values are displayed incorrectly in scan results when auto-refresh is not active
[!] Fixed register syntax highlight in script editor not works if assembly register is start or end of line
[!] Not a bug but should have been by default: CoSMOS now deactivate all scripts if you close CoSMOS and the game is still running to restore the original game memory
[Edited by PWizard, 8/15/2016 7:44:23 PM]