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Official Trainer Thread  Hearts of Iron 4 Trainer
 
Pfnaak  posted on Jun 11, 2016 4:39:22 PM - Report post

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ELITE
Same Problem with manpower. Worked well with the former version.
 
HexDuke  posted on Jun 11, 2016 9:49:08 PM - Report post

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Ok...
Now i have the same Problems with the Menpower Cheat.
The last other two Versions works without Problems.
File Attached
FILE ATTACHED
 
ninjafroggie  posted on Jun 11, 2016 9:50:10 PM - Report post

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VETERAN
Is anyone else having an issue where using the resource cheat option adds 100 factories to states and causes your consumer goods demand to go haywire? Only the territories with construction still queued seem to have been affected, so is that the problem? Do I need to boost resources in a territory BEFORE I order additional construction there?

*edit* testing has found that the resource cheat adds +100 or more civilian factories to every territory in which it is used. Selecting multiple states before the cheat deactivates multiplies the factories, so if you press the resource cheat, select 3 states before it deactivates, then all 3 states will have an extra 300 civilian factories. Any way to fix this? Am I doing something wrong? Or can I just not use the resource cheat without borking my factory numbers as well?

[Edited by ninjafroggie, 6/11/2016 10:53:27 PM]

 
bodine_wilson  posted on Jun 11, 2016 11:01:41 PM - Report post

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quote:
originally posted by ninjafroggie

Is anyone else having an issue where using the resource cheat option adds 100 factories to states and causes your consumer goods demand to go haywire? Only the territories with construction still queued seem to have been affected, so is that the problem? Do I need to boost resources in a territory BEFORE I order additional construction there?

*edit* testing has found that the resource cheat adds +100 or more civilian factories to every territory in which it is used. Selecting multiple states before the cheat deactivates multiplies the factories, so if you press the resource cheat, select 3 states before it deactivates, then all 3 states will have an extra 300 civilian factories. Any way to fix this? Am I doing something wrong? Or can I just not use the resource cheat without borking my factory numbers as well?

[Edited by ninjafroggie, 6/11/2016 10:53:27 PM]

Yeah, I'd like to know this as well.

I'd assumed that it would only add a large amount to the existing resources in a province, but it seems to be adding civilian factories as well.

Could we please get some clarification on what it does/should do?

 
kybalion  posted on Jun 11, 2016 11:53:32 PM - Report post

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One unintended consequence: the amount of war tension that is generated seems to be based on how many factories/dockyards you have. I had used the options to add 10k each and generated an insane amount of war tension just by sending four divisions to help the Spanish Civil War. So it's a game design issue, not a trainer bug. Not clear if it's all factories or just a specific one that adds to the calculation.
 
Javel1n  posted on Jun 12, 2016 1:24:16 AM - Report post

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For those who had problem with manpower, just do the console for manpower

manpower (number)

manpower are kinda bug, i dont know, it is because of this trainer, or the game itself. Maybe just lowered manpower to reasonable size resolve this problem. say 10 million.

The effcet of this problem, sometime in game, you get negative number of manpower.

[Edited by Javel1n, 6/12/2016 1:25:01 AM]

 
Althalus  posted on Jun 12, 2016 1:29:28 AM - Report post

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Be Careful when using the fast production option for ships. If you forget that you started a production line and suddenly have 2000 ships and only one port your supply in that area will go to ****.

And since they didn't feel the need to add a disband fleet option and you can only disband ship individually it's a nightmare.

 
BLACKJAK007  posted on Jun 12, 2016 5:52:25 PM - Report post

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quote:
originally posted by HexDuke

quote:
originally posted by janek96

Since the video didn't show or explain it and I don't exactly understand it from the instructions in the trainer, how do I use the Fast Production option? Should I select it, THEN add specific equipment to the production queue, like Panzers etc? Or should I use it before adding a UNIT to the recruit & deploy queue?

Ok..

This Text is from the Trainer README:

Fast Production -
make sure you are at the screen where the unit you
want to produce is visible and ready to be started. Press the
option key and then click the button that puts the unit in the queue.

I will try to explain it again with a Photo.


Link

[Edited by HexDuke, 6/11/2016 11:07:01 AM]

[Edited by HexDuke, 6/11/2016 2:02:10 PM]

Thank you very much ! I have a question about it and you help me. Thank you.

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