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Official Trainer Thread  Dead Island Definitive Edition Trainer
 
Dark_Fire_Pro  posted on Jun 01, 2016 3:39:27 PM - Report post

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You guys are amazing! Thanks for all the hard work!
 
DigitalIP  posted on Jun 01, 2016 5:57:57 PM - Report post

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Thanks Cal
 
Mater1983  posted on Jun 01, 2016 8:16:57 PM - Report post

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thanks so much!
this for both games or just dead island 1?
 
Kartia  posted on Jun 01, 2016 10:42:11 PM - Report post

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Wow lol time to live in the game again this is awesome..
Besides the fov issue is there any othere bugs or glitches yet?
 
DigitalIP  posted on Jun 02, 2016 6:33:43 PM - Report post

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quote:
originally posted by Kartia

Wow lol time to live in the game again this is awesome..
Besides the fov issue is there any othere bugs or glitches yet?

theres been a problem with weapon mods not being in the same place as they were in the original, so its possible the game is using an early version of the original game and may have to be patched in like it was before.

Although, someone allegedly from techland is saying that they are in random locations, so unno.

the skulls seem to be in the same place though, ive found 2 so far.

SLI isn't supported by default, but can be added in via Nvidia Inspector, makes playing on High settings soooooooo much sweeter.

 
501105  posted on Jun 03, 2016 2:29:45 AM - Report post

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Sorry to ask, but might a weak zombie option like for the original trainer be possible?
 
RnRollie  posted on Jun 03, 2016 7:28:43 AM - Report post

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great work as always guys, thanks

As for the DI build, i suspect it IS based on an earlier build as 1.3 or goty.
There are "hints" in the behaviour.

Like the skill points, i think the trainer is not addressing the right mem-segments.
eg you add "one click", so 8 points, you assign a skill, and the 8 points become -1
For each skill you steal with the trainer, you are adding negative skill points, in a way.

As far as i remember, this is similar behaviour as way back in 2011 , with the first trainer and before the 1.30 patch. And if i remember correctly, if you accumulate enough negative skill points, the game crashes or the savefile gets corrupted.. but that is speculation on my behalf on how good my memory is


I think we'll know more by leveling up. If the level is capped at 50, then it indicates a before 1.3.0 build, if the level is capped at 60, then DIDE probably based on a later build. But again, these is speculation

[Edited by RnRollie, 6/3/2016 7:33:55 AM]

 
DigitalIP  posted on Jun 03, 2016 8:00:19 AM - Report post

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quote:
originally posted by RnRollie

great work as always guys, thanks

As for the DI build, i suspect it IS based on an earlier build as 1.3 or goty.
There are "hints" in the behaviour.

Like the skill points, i think the trainer is not addressing the right mem-segments.
eg you add "one click", so 8 points, you assign a skill, and the 8 points become -1
For each skill you steal with the trainer, you are adding negative skill points, in a way.

As far as i remember, this is similar behaviour as way back in 2011 , with the first trainer and before the 1.30 patch. And if i remember correctly, if you accumulate enough negative skill points, the game crashes or the savefile gets corrupted.. but that is speculation on my behalf on how good my memory is


I think we'll know more by leveling up. If the level is capped at 50, then it indicates a before 1.3.0 build, if the level is capped at 60, then DIDE probably based on a later build. But again, these is speculation

[Edited by RnRollie, 6/3/2016 7:33:55 AM]

I used CE to quick level myself, i'm currently at level 53, so its using a later build

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