Seems like the Unlimited Winds of Magic isn't working. The figure shows a lot of magic but I still cannot cast any.....
I've tryed in the vampire counts and it works, is not just the showing value witch is changed?
Could you explain with wich faction you have that problem and with wich magician?
Seems like the Unlimited Winds of Magic isn't working. The figure shows a lot of magic but I still cannot cast any.....
I've tryed in the vampire counts and it works, is not just the showing value witch is changed?
Could you explain with wich faction you have that problem and with wich magician?
Ok. Well I've only been trying to use this since I started my Chaos campaign. I've played Empire and completed a campaign without using this function so I can only speak for the Chaos side.
The value will change to rise over 100 and continue to rise extremely quick, but when I tried to click magics it'll say my magic is depleted. As soon as I disable the cheat (Numpad 0 default) the value drops back to a very low value (so basically, I assume it changed a face value but not a value used to allow magics to be cast)
@ProudFinn1,
Umm I'm having no problems with the trainer at all.
So, it does work.
And you aren't the only member/customer apart of this site.
Something that gets implemented into the trainer also affects everyone else and not just yourself.
Just because you have a demand, it doesn't have to be bent around your needs only and theres also no need to be nasty about it.
Personally, I don't mind how those options turn themselves off after 5 seconds or so.
Its good for just in case someone forgets to turn fast recruit/build off, and then clicks next turn, which it then affects the Ai as well.
Well so i need to mark one unit at a time and each time activate and deactivate the god mode cheat?
well i have tried the num7 on battles where reinforcments is included these battles are for different characters like the emperor, a character called something and gelt for ex. these are the battles when the games crashes for me, but i managed them with god mode working somewhat anyways but is is really strange that it works for some and some not i just got this game last week so i am a bit into my Campaign.
I just love this game and i do as everyone else wanna thank the staff who makes these Amazing trainers for guys like me who has got some less patience to finish games "honestly" and need some help sometimes to finish a game
so thanks guys great job as Always keep it up it is appreciated
[Edited by pekka73, 5/30/2016 11:29:44 AM]
Seems like the Unlimited Winds of Magic isn't working. The figure shows a lot of magic but I still cannot cast any.....
I've tryed in the vampire counts and it works, is not just the showing value witch is changed?
Could you explain with wich faction you have that problem and with wich magician?
Ok. Well I've only been trying to use this since I started my Chaos campaign. I've played Empire and completed a campaign without using this function so I can only speak for the Chaos side.
The value will change to rise over 100 and continue to rise extremely quick, but when I tried to click magics it'll say my magic is depleted. As soon as I disable the cheat (Numpad 0 default) the value drops back to a very low value (so basically, I assume it changed a face value but not a value used to allow magics to be cast)
I've tryed my chaos campaign also and it works well for me.
Maybe it will look like a dumb question but
Do you have the skills of magic disabled?
Does the principal magic that appears in new magicians work without decreasing the magic power when num 0 is activated?
I've tryed a burst of magic and without the cheat tha magic was depleted.
But with the cheat I wasn't able to finish it
I've tryed with some sorcerors and also with Archaron
@ProudFinn1,
Umm I'm having no problems with the trainer at all.
So, it does work.
And you aren't the only member/customer apart of this site.
Something that gets implemented into the trainer also affects everyone else and not just yourself.
Just because you have a demand, it doesn't have to be bent around your needs only and theres also no need to be nasty about it.
Personally, I don't mind how those options turn themselves off after 5 seconds or so.
Its good for just in case someone forgets to turn fast recruit/build off, and then clicks next turn, which it then affects the Ai as well.
Well so i need to mark one unit at a time and each time activate and deactivate the god mode cheat?
well i have tried the num7 on battles where reinforcments is included these battles are for different characters like the emperor, a character called something and gelt for ex. these are the battles when the games crashes for me, but i managed them with god mode working somewhat anyways but is is really strange that it works for some and some not i just got this game last week so i am a bit into my Campaign.
I just love this game and i do as everyone else wanna thank the staff who makes these Amazing trainers for guys like me who has got some less patience to finish games "honestly" and need some help sometimes to finish a game
so thanks guys great job as Always keep it up it is appreciated
[Edited by pekka73, 5/30/2016 11:29:44 AM]
Just leave it activated the god mode and select each unit one by one like if you were going to move each unit individually
You are also able to leave it activated forever without the need of deactivating
There are no any problems or crashes withthis option
[Edited by inakicoaz, 5/30/2016 1:45:22 PM]
One more thing in batlles i have the spellbook but i can´t seem to use any spells is this due to that i can´t recruit wizards,mages and so on because i don´t have the building needed or why can´t i use magic in battles?
Also this magic wind how do i use it?
these are noobis questions but i am not really familiar with Warhammer and it´s functions quite yet
best regards
You need the specific building to recruit each wizard
Once you have it (a recruited wizard) and inside an army in battle you have to select that unit and in the right side you are going to see the spells of that wizard
Remember also that each wizard has some skills (and some of them are the new spells)
[Edited by inakicoaz, 5/30/2016 12:13:09 PM]