@Caliber @PWizard
Suggestion for trainer options,
A No Clipping mode or warp forward 2 feet or something like that, there is times I just want to get something that is on the other side of a door an is not easily reached..
feedback on the float mode, It does have it's advantages, and one major drawback, the slightest thing you bump into ROCKETS you in the opposite direction, is there any way to fix that from your end??
I am loving this game so far this trainer has saved me a lot of grief...
no. as the option isn't supposed to be specifically a 'no clip' option. it's merely to help you get past obstacles. the game has put in walls that are invisible to reign in gameplay. the 'bounce' is the physics code they placed in the collision map.
best,
Cal
You can use the float option to go under the map and then come back up on the other side of the wall. I've used this to go to some bugged Classic Doom levels. Apparently if you activate the lever but don't find the entrance, the next time you do the map the lever is gone so there's no way to open the the Classic Doom level entrance on that map.
Hi. anyone else have their health permanently set to 11048 after using the health mod (even after turning off and restarting the game, like even without the trainer now I have infinite health)? If so is there are any ways to fix it
use the newest trainer.. delete your trainer
best,
Cal
Hi Cal, sorry to be a pain, but can I request that you revisit the weapon mod ammo issue? Using CE keeps breaking things for me (unsurprisingly enough). It's also not a case where there are dozens of weapon mods to keep on top of - each weapon only has two.
To further narrow it down, I'm guessing it's only an issue in the mods that actually add a secondary weapon (eg: machine gun's rocket fire, shotgun's grenade - which are actually the only two I've run into so far). The other mods that modify or are charged by the primary fire mode don't seem to have an issue. I can send in a save if need be.
Thanks!
there is literally 10 weapons.. can you just use one of the others? also, with easy kills, the weapon is irrelevant..
Hi Cal, sorry to be a pain, but can I request that you revisit the weapon mod ammo issue? Using CE keeps breaking things for me (unsurprisingly enough). It's also not a case where there are dozens of weapon mods to keep on top of - each weapon only has two.
To further narrow it down, I'm guessing it's only an issue in the mods that actually add a secondary weapon (eg: machine gun's rocket fire, shotgun's grenade - which are actually the only two I've run into so far). The other mods that modify or are charged by the primary fire mode don't seem to have an issue. I can send in a save if need be.
Thanks!
there is literally 10 weapons.. can you just use one of the others? also, with easy kills, the weapon is irrelevant..
The weapon is irrelevant? Wow.