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Closed/Buy-In Alpha Started Today
 
Weeks  posted on Apr 29, 2016 4:59:00 PM - Report post

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And the game is pretty freaking cool. It doesn't have all that much content in it just yet, but the mechanics and gameplay are solid as can be. The inflight gameplay has a sort of Freelancer feel to it, while the in-between session and upgrades elements are very much like FTL. It's a nice combination!
 
lynxdelta4  posted on Apr 29, 2016 10:49:45 PM - Report post

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Yea, I like the FTL feel about moving across sectors.
 
Caliber  posted on May 02, 2016 9:35:02 AM - Report post

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quote:
originally posted by Weeks

And the game is pretty freaking cool. It doesn't have all that much content in it just yet, but the mechanics and gameplay are solid as can be. The inflight gameplay has a sort of Freelancer feel to it, while the in-between session and upgrades elements are very much like FTL. It's a nice combination!

let us know when this game is available on steam or is more than a kickstarter alpha or has an open beta.

trainer is on hold..

best,
Cal

 
unicorn83  posted on May 04, 2016 10:10:52 AM - Report post

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beta comes out in july
 
Aurenas  posted on May 12, 2016 3:11:34 AM - Report post

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I've been able to throw some stuff together in CE. Not certain if it'll work for more than just me, but I've seemed to have been able to prevent my shields and hull from being damaged without preventing damage to enemies. I've also made it so that my energy doesn't deplete, scanning probe count doesn't decrease, rockets don't decrease, no boost cooldown, infinite boost (but that's not something you'd want to keep turned on...), unlimited fuel, and no warp cooldown.

I suspect that an official trainer for the game will be rather promising just based on what I've been able to do over the last couple days of tinkering.

[Edited by Aurenas, 5/13/2016 1:27:27 PM]

 
DDS  posted on May 26, 2016 9:23:46 PM - Report post

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quote:
originally posted by Aurenas

I've been able to throw some stuff together in CE. Not certain if it'll work for more than just me, but I've seemed to have been able to prevent my shields and hull from being damaged without preventing damage to enemies. I've also made it so that my energy doesn't deplete, scanning probe count doesn't decrease, rockets don't decrease, no boost cooldown, infinite boost (but that's not something you'd want to keep turned on...), unlimited fuel, and no warp cooldown.

I suspect that an official trainer for the game will be rather promising just based on what I've been able to do over the last couple days of tinkering.

[Edited by Aurenas, 5/13/2016 1:27:27 PM]

What version of the game did you bought to get access to the game ?

 
0x90  posted on May 27, 2016 4:14:54 AM - Report post

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The ALPHA is closed and no longer available to us. We will probably start working on this game when the BETA comes out in July.
 
Aurenas  posted on Jun 09, 2016 9:05:47 AM - Report post

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Sorry, I didn't know anyone had replied to me.

I have alpha access from when I pledged an amount from their kickstarter campaign.

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