I'm glad the guys worked out the turret option was crashing because I had no idea. I know it will never be an option but god I wish there were more moves per turn, it sends my OCD mad clicking end turn with things still flashing red.
[Edited by taffjones, 4/29/2016 1:00:16 PM]
CoSMOS has option for 999 deployments per turn.
Why the super turrets option has been deleted from the new trainer?
It only needs that the value is reduced to a number like 100 and the problems are solved(Tryed with CoSMOS)
Thanks for the fast release for this multi patching game
Is something that happens in all the Focus games like Act of Aggression
or you can highlight the enemy ship and make it weak and destroy it in seconds
best,
Cal
I'm glad the guys worked out the turret option was crashing because I had no idea. I know it will never be an option but god I wish there were more moves per turn, it sends my OCD mad clicking end turn with things still flashing red.
[Edited by taffjones, 4/29/2016 1:00:16 PM]
deployments per turn?
i thought the battles were in realtime?
maybe because I am playing skirmishes??
best,
Cal
I'm glad the guys worked out the turret option was crashing because I had no idea. I know it will never be an option but god I wish there were more moves per turn, it sends my OCD mad clicking end turn with things still flashing red.
[Edited by taffjones, 4/29/2016 1:00:16 PM]
deployments per turn?
i thought the battles were in realtime?
maybe because I am playing skirmishes??
best,
Cal
Apparently it's to force the fact that Battlefleet Gothic was so spread thin that it could only focus its forces on specific frontiers without being too few to be effective. As a commander, you have to decide which battles to lose and which to win. The guys at CoSMOS pretty much revealed it was encrypted or something, like renown. Finally, deployments may be increased up to 4 if you ally with the eldar and whatnot. Also, planets left alone for too long may be subject to exterminatus if occupied for some time. Then there's the increasing number of attacks (up to 8 battles may be left without being fought) as well as favours and nemesis you may need to do which is why limited deployments mean continuous prioritization.