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Official Trainer Thread  Battlefleet Gothic: Armada Trainer
 
ninjafroggie  posted on Apr 28, 2016 3:31:03 PM - Report post

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That feature was deactivated from the trainer because it was causing the game to crash
 
taffjones  posted on Apr 29, 2016 1:00:05 PM - Report post

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I'm glad the guys worked out the turret option was crashing because I had no idea. I know it will never be an option but god I wish there were more moves per turn, it sends my OCD mad clicking end turn with things still flashing red.

[Edited by taffjones, 4/29/2016 1:00:16 PM]

 
Adias7  posted on Apr 29, 2016 1:43:05 PM - Report post

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quote:
originally posted by taffjones

I'm glad the guys worked out the turret option was crashing because I had no idea. I know it will never be an option but god I wish there were more moves per turn, it sends my OCD mad clicking end turn with things still flashing red.

[Edited by taffjones, 4/29/2016 1:00:16 PM]

Cheat Engine has option for 999 deployments per turn.

 
Caliber  posted on Apr 29, 2016 3:30:13 PM - Report post

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quote:
originally posted by inakicoaz

Why the super turrets option has been deleted from the new trainer?
It only needs that the value is reduced to a number like 100 and the problems are solved(Tryed with cheat engine)

Thanks for the fast release for this multi patching game
Is something that happens in all the Focus games like Act of Aggression

or you can highlight the enemy ship and make it weak and destroy it in seconds

best,
Cal

 
Caliber  posted on Apr 29, 2016 3:30:53 PM - Report post

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quote:
originally posted by taffjones

I'm glad the guys worked out the turret option was crashing because I had no idea. I know it will never be an option but god I wish there were more moves per turn, it sends my OCD mad clicking end turn with things still flashing red.

[Edited by taffjones, 4/29/2016 1:00:16 PM]

deployments per turn?

i thought the battles were in realtime?

maybe because I am playing skirmishes??

best,
Cal

 
Grimaldus  posted on Apr 29, 2016 4:46:28 PM - Report post

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deployments per turn only matters in the campaign. every turn you can only fight two battles, but you have more than two options to pick from. so you have to consider the consequences, depending on wich mission you don't complete. (more ork activity, more eldar pirates, etc...)
 
garypd43  posted on Apr 29, 2016 5:24:23 PM - Report post

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please hook us up with the deployment points per turns
 
renoraider  posted on Apr 30, 2016 12:19:26 AM - Report post

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quote:
originally posted by Caliber

quote:
originally posted by taffjones

I'm glad the guys worked out the turret option was crashing because I had no idea. I know it will never be an option but god I wish there were more moves per turn, it sends my OCD mad clicking end turn with things still flashing red.

[Edited by taffjones, 4/29/2016 1:00:16 PM]

deployments per turn?

i thought the battles were in realtime?

maybe because I am playing skirmishes??

best,
Cal

Apparently it's to force the fact that Battlefleet Gothic was so spread thin that it could only focus its forces on specific frontiers without being too few to be effective. As a commander, you have to decide which battles to lose and which to win. The guys at cheat engine pretty much revealed it was encrypted or something, like renown. Finally, deployments may be increased up to 4 if you ally with the eldar and whatnot. Also, planets left alone for too long may be subject to exterminatus if occupied for some time. Then there's the increasing number of attacks (up to 8 battles may be left without being fought) as well as favours and nemesis you may need to do which is why limited deployments mean continuous prioritization.

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