Battlefleet Gothic: Armada Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

Our Battlefleet Gothic: Armada Trainer is now available for version 1.8.12174-2.0.26100 and supports STEAM, WINDOWS STORE. Our Battlefleet Gothic: Armada message board is available to provide feedback on our trainers or cheats.
Battlefleet Gothic: Armada Trainer
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  Battlefleet Gothic: Armada Trainer
  • Tier 7
    Send a message to ninjafroggie
    TIER 7
    ninjafroggie posted on Apr 28, 2016 3:31:03 PM - Report post
     
    That feature was deactivated from the trainer because it was causing the game to crash
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to taffjones
    ELITE
    taffjones posted on Apr 29, 2016 1:00:05 PM - Report post
     
    I'm glad the guys worked out the turret option was crashing because I had no idea. I know it will never be an option but god I wish there were more moves per turn, it sends my OCD mad clicking end turn with things still flashing red.

    [Edited by taffjones, 4/29/2016 1:00:16 PM]
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to Adias7
    ELITE
    Adias7 posted on Apr 29, 2016 1:43:05 PM - Report post
     
    quote:
    originally posted by taffjones

    I'm glad the guys worked out the turret option was crashing because I had no idea. I know it will never be an option but god I wish there were more moves per turn, it sends my OCD mad clicking end turn with things still flashing red.

    [Edited by taffjones, 4/29/2016 1:00:16 PM]

    CoSMOS has option for 999 deployments per turn.

    This signature will detonate with the explosive force of 8.634 Septillion metric tons of TNT in 10 seconds.
    Thank you, and have a nice day...
  • Founder
    Send a message to Caliber
    FOUNDER
    Caliber posted on Apr 29, 2016 3:30:13 PM - Report post
     
    quote:
    originally posted by inakicoaz

    Why the super turrets option has been deleted from the new trainer?
    It only needs that the value is reduced to a number like 100 and the problems are solved(Tryed with CoSMOS)

    Thanks for the fast release for this multi patching game
    Is something that happens in all the Focus games like Act of Aggression

    or you can highlight the enemy ship and make it weak and destroy it in seconds

    best,
    Cal

    Trainer Creator
    www.cheathappens.com
  • Founder
    Send a message to Caliber
    FOUNDER
    Caliber posted on Apr 29, 2016 3:30:53 PM - Report post
     
    quote:
    originally posted by taffjones

    I'm glad the guys worked out the turret option was crashing because I had no idea. I know it will never be an option but god I wish there were more moves per turn, it sends my OCD mad clicking end turn with things still flashing red.

    [Edited by taffjones, 4/29/2016 1:00:16 PM]

    deployments per turn?

    i thought the battles were in realtime?

    maybe because I am playing skirmishes??

    best,
    Cal

    Trainer Creator
    www.cheathappens.com
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Grimaldus
    ELITE
    Grimaldus posted on Apr 29, 2016 4:46:28 PM - Report post
     
    deployments per turn only matters in the campaign. every turn you can only fight two battles, but you have more than two options to pick from. so you have to consider the consequences, depending on wich mission you don't complete. (more ork activity, more eldar pirates, etc...)
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    Send a message to garypd43
    ELITE
    garypd43 posted on Apr 29, 2016 5:24:23 PM - Report post
     
    please hook us up with the deployment points per turns 😀 😀 😀
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to renoraider
    ELITE
    renoraider posted on Apr 30, 2016 12:19:26 AM - Report post
     
    quote:
    originally posted by Caliber

    quote:
    originally posted by taffjones

    I'm glad the guys worked out the turret option was crashing because I had no idea. I know it will never be an option but god I wish there were more moves per turn, it sends my OCD mad clicking end turn with things still flashing red.

    [Edited by taffjones, 4/29/2016 1:00:16 PM]

    deployments per turn?

    i thought the battles were in realtime?

    maybe because I am playing skirmishes??

    best,
    Cal

    Apparently it's to force the fact that Battlefleet Gothic was so spread thin that it could only focus its forces on specific frontiers without being too few to be effective. As a commander, you have to decide which battles to lose and which to win. The guys at CoSMOS pretty much revealed it was encrypted or something, like renown. Finally, deployments may be increased up to 4 if you ally with the eldar and whatnot. Also, planets left alone for too long may be subject to exterminatus if occupied for some time. Then there's the increasing number of attacks (up to 8 battles may be left without being fought) as well as favours and nemesis you may need to do which is why limited deployments mean continuous prioritization.

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