CH Staff should wait till the developers of this game throw the new fix patch, developers managed to f up the EXECUTION in the game.
[Edited by Talic, 4/21/2016 12:59:56 PM]
I can't understand what exactly do you mean.
Execution - what is it?
I think he means about how it feels incomplete. Like how some features promised have yet to be implemented. Honestly, though, I really don't care. The campaign's there and I could use a trainer. People can whine about execution, patches or consumer rights, but the Emperor calls, and He shall not find me wanting.
I mean that when there is a chance for rebellion in one of your ships, you can execute the Admiral in order to get that ship back in control.
That execute button is no longer working for me.
I confirm that the option 5 (super turret) can crash the game with fatal error in the campaign. Not tried in skirmish at the moment. 2 hours of game without any crash by using the other options (1-2-3-4). It does well the job.
Same thing here, had a "Fatal Error" crash every single time I used option 5 in the third campaign mission, after a couple of minutes. With only options 1-2-3-4, I'm on turn 9 of the campaign and I didn't experience one crash.
i'm not sure what's going on but for some reason the inf upgrades (num pad /) isn't working on ships after a load, so when i swap a ship out it goes back to the proper amount of upgrades.
is anyone else getting this?
[Edited by Fumetsu_Kage, 4/22/2016 1:43:34 AM]
ships have certain number of SLOTS to put things in.. it may not be possible to add all the upgrades onto certain ships.
best,
Cal
weird, because the first time i use this cheat on a ship it lets me take every upgrade, but if i load up again (say from a crash) then it no longer works on that ship, if i take upgrades off that ship i can't put them back so when replacing it with a new ship (and thus removing all upgrades) it goes back to the amount of slots it would have for that level.
i hope this clears up what i was meaning.