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Sticky Topic  No CH Trainer for The Division
 
Geist1087  posted on Mar 08, 2016 6:32:47 PM - Report post

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Sad that it can't work out, but totally understandable. good work as always CH Team. thanks for all the effort in trying to get it going.
 
jahkure  posted on Mar 08, 2016 6:57:41 PM - Report post

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Thanks for the info. Good work as always Team CH.
 
Neo7  posted on Mar 08, 2016 7:38:31 PM - Report post

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Did you and Caliber experience Line Simulator 2016?
Link

[Edited by Neo7, 3/8/2016 7:39:27 PM]

 
samuel_1198  posted on Mar 08, 2016 8:25:08 PM - Report post

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No worries, PWizard. I guess a patch with a actual single player mode can happen if the finished game still has a lot of problems patch after patch for disgruntled players to ask Ubisoft to release a patch that include offline single player but since the game was just released, I doubt we'll see any complaints of major problems yet.

[Edited by samuel_1198, 3/8/2016 8:25:49 PM]

 
Warriorcomic  posted on Mar 08, 2016 8:54:12 PM - Report post

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quote:
originally posted by PWizard

Instead of speculating based on the beta version of the game alone, we purchased and spent several hours exploring the final version of the game to come to our decision. While this game is being marketed as a "Single Player Campaign" it is actually an online ONLY game. There is NO WAY to play while disconnected from the Ubisoft servers. While, yes, you can play alone at least in the campaign missions, you are still playing in a server created "instance" being monitored by Ubisoft. This transitions seamlessly into full on MP components. We checked and re-checked several things in the game including HEALTH, XP, CREDITS, HEALTHKITS, GRENADES, etc and all of them reside on the server. The only thing we were able to hack was certain types of ammo and making some weapons not require reload. In our opinion it's not worth the risk of our member's accounts being banned for these two simple options. There is also no way to discern the SP from the MP components as they all have the same type of protections and anti-cheat scanners in place. As everyone knows we do not intentionally create trainers that work in a multiplayer environment. While some of our trainers MAY work in MP or CO-OP modes, this was never our intention and is most likely due to the game devs not putting in any server sided checks to prevent simple memory hacks from being used. Those things we cannot control. If a game has a single player OFFLINE mode available and is clearly distinct from the MP mode, we will make a trainer for it. This was the case with Rainbow Six Siege. We never attempted to create our trainer while online and never tested it online either. In R6 Siege YOU are the server in solo play. That is not an option here.

While we understand that some people will be disappointed that we are not releasing a trainer, it's more important for us to stand by our policies and also not put our members at risk of losing their $60-$100 game investment over a couple of ammo options.

[Edited by PWizard, 3/8/2016 3:06:58 PM]

"Have you tried turning it off and on again" -IT department.

I'm curious as to what you have tried for credits, because supposedly someone has a method of selling weapons with mods, he fakes the mod attachments on vendor and earns extra credits while keeping the mods.
i'm no expert unknown to me if this is bull****.. but who knows?
Anyways thanks for trying much appreciated love the work.

[Edited by Warriorcomic, 3/8/2016 9:03:10 PM]

 
mhsiao  posted on Mar 08, 2016 11:54:22 PM - Report post

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quote:
originally posted by PWizard

I seriously doubt that you will be able to share any type of savegames. Again, this game is more closely related to something like World of Warcraft than it is the Rainbow Six series. But who knows.

I think better example will be Diablo 3. Now the only question is can Ubisoft keep the server going like Blizzard.

 
FMTopFan  posted on Mar 09, 2016 12:40:14 AM - Report post

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Thanks for the detailed reply and yes CH has always stated cheating is fun for offline/singleplayer only.

Best to be safe than sorry, we have no idea what protections are in place as was the case originally with Dying Light aka VAC bans for non-cheat mods before devs were more open that you had to set offline mode first which isn't the case at all for The Division. You're at Ubi's mercy.

Originally thought that perhaps playing the closed beta and open beta you'd seamlessly load into new zones, ie singleplayer/multiplayer, but being online at all times was verified when I was kicked mid-game for server maintenance while fighting NPCs. If ever the server goes down as it did for a few hours, you can't play any proportion of the game. Seeing how often games are patched it will become tiresome after a while.

 
insidia  posted on Mar 09, 2016 12:46:58 AM - Report post

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Thanks for the update, although I was never expecting a trainer to come out for this.
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