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Official Trainer Thread  Stardew Valley Trainer
 
DrZuki  posted on Mar 05, 2016 8:22:09 PM - Report post

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Thanks for an awesome trainer DDS.

I wanted to ask if its possible to add a feature to make instant building possible. I really want to reorganize my chicken coops and barns but they dont have an option to move. The only way currently possible is to demolish and then rebuild then upgrade all of them to max again which takes a long time. I think like 3 days per build.

If you could add a feature like instant crop growth, for building barns and chicken coops would really be awesome.

Also wanted to ask you DDS, How can i get the fruit trees and pine trees etc to instantly grow using the quick crop growth? i cant seem to get them to grow

 
DDS  posted on Mar 05, 2016 8:30:53 PM - Report post

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quote:
originally posted by DrZuki

Thanks for an awesome trainer DDS.

I wanted to ask if its possible to add a feature to make instant building possible. I really want to reorganize my chicken coops and barns but they dont have an option to move. The only way currently possible is to demolish and then rebuild then upgrade all of them to max again which takes a long time. I think like 3 days per build.

If you could add a feature like instant crop growth, for building barns and chicken coops would really be awesome.

Also wanted to ask you DDS, How can i get the fruit trees and pine trees etc to instantly grow using the quick crop growth? i cant seem to get them to grow

I'll look into it as soon as i have a chance.

About the fruit, pine trees. they may be in a different part of the game code that's way they don't grow when you press the key. can you upload your save file so that i can test it myself?.

 
sBlaziken  posted on Mar 06, 2016 12:29:50 AM - Report post

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I've been playing this game just fine until I use the trainer(In game first year summer). The game eventually freeze and then crash without any clues. I look into the error logs and it said
Spoiler:
Message: Value does not fall within the expected range.
InnerException:
Stack Trace: at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present(tagRECT* pSource, tagRECT* pDest, HWND__* hOverride)
at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.EndDraw()
at Microsoft.Xna.Framework.Game.EndDraw()
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at StardewValley.Program.Main(String[] args)

and after that, This freezing problem always happen even if I don't use the trainer. I've tried start the game over without cheating, reinstall the game, update my driver .NET XNA (as I googling for some solution) but it still freeze when I play, sometimes it takes just a few minutes somtimes I can play through a couple of days(in game) and the it still freeze.
I can't find any solution and don't know what is the cause of this. Could you please look into this for me.

Ps. I attached a photo of when it start freezing.

File Attached
FILE ATTACHED
 
mschol  posted on Mar 06, 2016 6:56:16 AM - Report post

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Trainer works almost perfect: when using the timer option i cannot disable the option (time stays frozen dispite pressing the hotkey multiple times)
i dont know if it is intentional or not, but a toggeable option would be nice

current workaround is closing and restarting the trainer

[Edited by mschol, 3/6/2016 6:59:12 AM]

 
JasperPD  posted on Mar 06, 2016 7:37:48 AM - Report post

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Can we get a keybind editor for Options 11-15? I had alt-tab out of the game and hit F5 to refresh my web browser... needless to say it was not a happy moment :/
 
Mirokunite  posted on Mar 06, 2016 9:18:23 AM - Report post

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I keep getting this error when I try to activate options...

Problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: Stardew Valley.exe
Problem Signature 02: 1.0.5905.5747
Problem Signature 03: 56d6ca67
Problem Signature 04: Stardew Valley
Problem Signature 05: 1.0.5905.5747
Problem Signature 06: 56d6ca67
Problem Signature 07: 1cd
Problem Signature 08: 184
Problem Signature 09: System.NullReferenceException
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

 
DDS  posted on Mar 06, 2016 9:37:34 AM - Report post

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quote:
originally posted by sBlaziken

I've been playing this game just fine until I use the trainer(In game first year summer). The game eventually freeze and then crash without any clues. I look into the error logs and it said
Spoiler:

Message: Value does not fall within the expected range.
InnerException:
Stack Trace: at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Present(tagRECT* pSource, tagRECT* pDest, HWND__* hOverride)
at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.EndDraw()
at Microsoft.Xna.Framework.Game.EndDraw()
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at StardewValley.Program.Main(String[] args)

and after that, This freezing problem always happen even if I don't use the trainer. I've tried start the game over without cheating, reinstall the game, update my driver .NET XNA (as I googling for some solution) but it still freeze when I play, sometimes it takes just a few minutes somtimes I can play through a couple of days(in game) and the it still freeze.
I can't find any solution and don't know what is the cause of this. Could you please look into this for me.

Ps. I attached a photo of when it start freezing.

Your error is generated by the game not the trainer.

Looks like you are having a GPU problem, could be your graphics driver or something that is graphics related.

but definitely is not the trainer that is causing this problem.

Take Care
DDS

 
DDS  posted on Mar 06, 2016 9:43:52 AM - Report post

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quote:
originally posted by mschol

Trainer works almost perfect: when using the timer option i cannot disable the option (time stays frozen dispite pressing the hotkey multiple times)
i dont know if it is intentional or not, but a toggeable option would be nice

current workaround is closing and restarting the trainer

[Edited by mschol, 3/6/2016 6:59:12 AM]

If you press the key for this option the trainer will freeze the timer and if you press the same key again the trainer will un-freeze the timer is just as simple as that.

I've just tested this option and it's working fine.

Can you download the free version of TeamViewer so that i can help you troubleshoot this problem ?.

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