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What is Cheating?
 
ghost42  posted on Feb 15, 2016 5:14:14 AM - Report post

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From codes and command lines to glitches, bugs and exploits. The mods and Trainers and the hacking from where they came. These are all cheating right?

Using the command line to fix an unavoidable bug or glitch, or exploiting a weakness an opponent has programmed into them. Modifying your game to make it harder or faster, or to have a new experience, or to bypass an unskippable tutorial that you've seen too many times, or using a trainer to test or look at character builds before playing the game. Are they still cheating despite being the same thing as above?


Using an FAQ to get past a point that you can't get past or finding secrets and Easter eggs in a game that you've already finished. Using hints and tips that you found on a website, or even in the game's manual. Are these cheating?

Over the past year or so I've noticed a few people make some absurd claims about people being cheaters in single player games.

One example is when a person made a claim that ANY form of modification, glitch, bug or playing a game in any way that a developer didn't intend (more on this in a future thread) is cheating, even if the game itself has modification support or bugs and glitches that the player doesn't know about or are completely unavoidable.

Another example is on another forum, where a person stated that they consider using keyboard shortcuts as a form of cheating based on their personal definition, in a turn based game.

A third example is when someone called their opponent a cheater in Street Fighter because they use special moves (Hadouken for example).


Personally, I consider "cheating" to be multi-player specific, that is for there to be one or more cheater(s) there also needs to be a victim of that cheating.
As for what cheating is; when a player (or players) start playing by a different rule set than other players in the same match (using macro keys would be cheating if there are players whom haven't agreed to it for example). Naturally the rules will change heavily based on the community and/or players that are playing the game at the time.

Although my definition of cheating is pretty strict, I can see how others would consider many of the things I've mentioned above to be cheating in single player.

What do you consider to be "cheating in video games"?

 
Varacka  posted on Feb 15, 2016 6:50:06 AM - Report post

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quote:
originally posted by ghost42

From codes and command lines to glitches, bugs and exploits. The mods and Trainers and the hacking from where they came. These are all cheating right?

Using the command line to fix an unavoidable bug or glitch, or exploiting a weakness an opponent has programmed into them. Modifying your game to make it harder or faster, or to have a new experience, or to bypass an unskippable tutorial that you've seen too many times, or using a trainer to test or look at character builds before playing the game. Are they still cheating despite being the same thing as above?


Using an FAQ to get past a point that you can't get past or finding secrets and Easter eggs in a game that you've already finished. Using hints and tips that you found on a website, or even in the game's manual. Are these cheating?

Over the past year or so I've noticed a few people make some absurd claims about people being cheaters in single player games.

One example is when a person made a claim that ANY form of modification, glitch, bug or playing a game in any way that a developer didn't intend (more on this in a future thread) is cheating, even if the game itself has modification support or bugs and glitches that the player doesn't know about or are completely unavoidable.

Another example is on another forum, where a person stated that they consider using keyboard shortcuts as a form of cheating based on their personal definition, in a turn based game.

A third example is when someone called their opponent a cheater in Street Fighter because they use special moves (Hadouken for example).


Personally, I consider "cheating" to be multi-player specific, that is for there to be one or more cheater(s) there also needs to be a victim of that cheating.
As for what cheating is; when a player (or players) start playing by a different rule set than other players in the same match (using macro keys would be cheating if there are players whom haven't agreed to it for example). Naturally the rules will change heavily based on the community and/or players that are playing the game at the time.

Although my definition of cheating is pretty strict, I can see how others would consider many of the things I've mentioned above to be cheating in single player.

What do you consider to be "cheating in video games"?

Anything that gives you an advantage over your enemy that wasn't intended by the devs themselves. So turning on say easy mode would not be. However using a CH trainer would. The only exception to this is when the devs build in cheats. If they specifically state cheats or are done via scripts/console etc then they are cheats imo. However again only if they give you an advantage. If you use a console command for say changing the weather when it's purely visual in a game or to change certain visual effects then that's not cheating that's plain modding.

[Edited by Varacka, 2/15/2016 6:51:47 AM]

 
B4Marc  posted on Feb 15, 2016 11:47:17 AM - Report post

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Easy: you can cheat people, not things
 
OLDERNDIRT  posted on Feb 15, 2016 1:04:16 PM - Report post

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It's certainly a polarizing subject. I look back to when I'd buy a game at Best Buy, take it home and insert the disk in my computer and play the game any way I wanted to. Then suddenly the games I bought required me to be online just to install it. That's when all this started. I guess it's called progress, but I miss the "good old days" when I could use "trainer" by myself without being called a "***got" by some gamer purist.
 
OLDERNDIRT  posted on Feb 15, 2016 1:34:47 PM - Report post

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Oh, and by the way, I agree that "cheating" is multi-player specific.
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