Homeworld: Deserts of Kharak Discussion
at first thank you for the trainer. There seems to be an issue with the option 3, unlimited CU/RU, in my case the orange ressource is set with active option to 99999....
The blue ressource stays at the original value. Another side effect of this option is that my flying fighters have unlimited missles.
Not really bad at all, after deactivating this option everything become normal.
Or must i purchase something that needs both CU and RU first before activating option3?
we also discovered that leaving this option on is also the reason that the carrier overheats quickly. it's best to turn it off after buying things and you generate plenty of CU and RU.
through a strange quirk of programming, if you leave the massive RU/CU option on, when you increase power to systems in the carrier, it will overheat instantly. It's best to turn the RU/CU option OFF after you have generated plenty of it, as that option may affect certain other unknown parts of the game at times.
we added a reset heat option, which will be posted shortly
I used the super unit option (6) on it and now when I pick up hp upgrade in Gaalsien base mission it dies and it is game over. Using weak unit also makes it die and does not decrease max hp.
[Edited by Sosseres, 1/21/2016 11:26:47 AM]
we have no solution for one-off problem and unintended consequences of scripted battle sequences or scripts in the game that are based on unit HP, etc.
you will have to reload mission from scratch or replay previous mission and not use whatever option( s) may cause problems for specific mission events
for instance, some enemy ships if you set them to low HP using the HP options, they will never die because cut scenes are dependant on those units dropping to a certain HP, etc. you just have to deal with it individually. we aren't playing all 1000 or whatever missions and then trying every circumstance to see if some scripted thing is broken.
Also, note that the game has already patched at least once, which they are fixing internal bugs in the game that have nothing to do with the trainer.
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