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Capstone hydra
 
zigguratz  posted on Dec 05, 2015 11:39:52 AM - Report post

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Capstone hydra stops firing after first round of missile is fired when unlimited ammo or grenades/items is enabled. Anyone else having this issue?
 
onkelpac  posted on Dec 06, 2015 11:40:01 AM - Report post

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Yes i have this issue too.
 
Kattandra  posted on Dec 08, 2015 7:22:18 AM - Report post

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same for me, wasn't going to use it so no problem for me, but i tested it out when i found it and was wondering if it was some glitch in the trainer
had activated these at the time Unlimited Health - Unlimited Ammo - No Reload - Unlimited Grenades/Items
 
Caliber  posted on Dec 08, 2015 7:24:28 AM - Report post

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no glitch in the trainer. that weapon must use it's own code for whatever reason.

best,
Cal

 
MingoMango  posted on Dec 08, 2015 12:04:33 PM - Report post

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have anyone found a fix for this? or a way to bypass it somehow?
 
herman925  posted on Dec 08, 2015 10:20:25 PM - Report post

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So does that literally mean, "we're not gonna look into it. you gonna deal with it"

Is that.....?

 
MingoMango  posted on Dec 09, 2015 5:03:54 AM - Report post

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Most likely... Lol
 
Osiris_set  posted on Dec 15, 2015 2:31:07 AM - Report post

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The reason is because the rpg ammo is considered a grenade
So having Numpad 6 active restocks your grenades and rpg.
The problem is the game considers the ammo for that weapon as 1 even though it fires 4 and the trainer restocks this to 8 in my case and effectively Jams the weapon permanently.

This does not seem to affect the fire leech which uses the same principle.

Try turn off the grenades option before you use the weapon but you will not have infinite ammo.

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