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Official Trainer Thread  Just Cause 3 Trainer
 
jcsuperstar  posted on Jan 09, 2016 9:21:06 AM - Report post

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SAGE
I can't get the Freeze Timer option to work either.
 
Aurenas  posted on Jan 10, 2016 12:13:33 AM - Report post

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I am also having issues with the timer. I'm also having issues with Unlimited Ammo. Neither of these options seem to function. Unlimited Health and No Reload does seem to be working though, so I've been making use of those options, but I'd much rather prefer the normal Unlimited Ammo option.

[Edited by Aurenas, 1/10/2016 12:14:04 AM]

 
speedinfusion  posted on Jan 12, 2016 9:38:14 PM - Report post

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Ok so update as of 1/12/2016

Issues:
-Capstone Hydra only fires once
-Freeze Timer
-Have to redo most of the Gear Mods every time

Suggestions:
-Add ability to gain more Gear Mods for permanent unlocks.

Other than that everything works great.

[Edited by speedinfusion, 1/12/2016 9:38:37 PM]

 
jetserf  posted on Jan 15, 2016 2:37:04 PM - Report post

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I'm using the steam version of the game. The trainer indicates that it has found the game and I hear "trainer activated" but none of the trainer functions work.
 
Draesk  posted on Jan 17, 2016 9:58:28 AM - Report post

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So, capstone doesn't work because of the grenade/RPG option crossover, that's a given here now. However, noticed problems with two other weapon classes.

Firstly, homing weaponry. The missiles on the CS7 Thunderhawk (fighter jet) and the Fire Leech (man-portable missile). Neither home correctly with the trainer. The first shot of the Fire Leech will home correctly, but the subsequent warheads don't. Not a massive issue there really then, but the homing missiles on the jet not working kinda sucks - given the speeds involved, you don't really get the chance to target manually otherwise. You can't just turn the trainer options off either, since the behaviour seems to perpetuate for the entire game session once the no reload option has been activated at all.

Also, the UPU-210 grenade-launcher. I'm not entirely sure that this is an issue with the trainer, just looking to see if anyone else has had problems with it. It seems to have 4 barrels, but only two projectiles will launch (in an over-under pattern). It seems sometimes they launch straight, but other times they'll veer wildly to the sides. Is this intentional behaviour?

Edit: Oh, no, the UPU-210 fires properly when the improved accuracy option is disabled. It's seemingly meant to be a shotgun-effect grenade launcher, and I guess the accuracy option causes them to all fire within 2 trajectories. Fair enough I guess.

[Edited by Draesk, 1/17/2016 10:03:27 AM]

 
Caliber  posted on Jan 17, 2016 11:18:00 AM - Report post

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quote:
originally posted by Aurenas

I am also having issues with the timer. I'm also having issues with Unlimited Ammo. Neither of these options seem to function. Unlimited Health and No Reload does seem to be working though, so I've been making use of those options, but I'd much rather prefer the normal Unlimited Ammo option.

[Edited by Aurenas, 1/10/2016 12:14:04 AM]

we've written multiple times what the timer options is for. you need to read through the thread.

we didn't test the trainer with 1000 different weapons, especially specialty weapons which likely operate differently mechanically with the functions in the game. if you note the option isn't working correctly with weapon so and so, then don't use it. we aren't going to go back and rejigger the trainer 10 times to work with 10 different special operating weapons.

best,
Cal

 
jetserf  posted on Jan 18, 2016 10:01:03 AM - Report post

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Are you sure the CS7 missile issue is related to the trainer? It could also be related to the precision aim mod. I had an issue on the Rosa escort mission where the missiles wouldn't lock but after a google search it appears the precision mod stopped the lockons from working correctly. I turned the mod off, exited to windows, restarted and the lockons worked.
 
Draesk  posted on Jan 18, 2016 12:05:37 PM - Report post

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quote:
originally posted by jetserf

Are you sure the CS7 missile issue is related to the trainer? It could also be related to the precision aim mod. I had an issue on the Rosa escort mission where the missiles wouldn't lock but after a google search it appears the precision mod stopped the lockons from working correctly. I turned the mod off, exited to windows, restarted and the lockons worked.

AH YES, the precision aim MOD, I'd completely forgotten about that. Squenix have even officially confirmed that as being a bug. Not sure if they'll ever actually fix it, but there you go. That's where the persistence issue comes from too. Yikes, brain fart on my part.

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