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Official Trainer Thread  Planetbase Trainer
 
Ashar  posted on Oct 17, 2015 11:12:15 PM - Report post

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ELITE
yeah, once 1.0.2 went into beta, the 1.0.1 got released.
 
jayprof  posted on Oct 18, 2015 7:10:55 AM - Report post

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VETERAN
This game is starting to get frustrating...new base, basic stuff, only survival milestone and i get swarmed with 8 intruders...might shelf this one until some sorta god mode script for player is made.

Great job on the trainer though!

 
Ashar  posted on Oct 18, 2015 9:29:12 AM - Report post

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intruders arnt a problem with proper base planning, before each airlock build a control center filled with guards and armories, any intruders tryign to enter your base will be met with force.
 
Pharenir  posted on Oct 18, 2015 11:57:12 AM - Report post

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The number of intruders (for that matter, if any intruders come at all) is measured by your fame... With the trainer active you got max fame. With this it may happen that you got an airlock and a O2 generator and still get visited by 4 or more intruders... So using the first option of the trainer may be a bad idea.

Granted, this game lacks a "sandbox-mode" or something. But using only the second option (free trade) with my colonies, I got quite nice results

 
geos  posted on Oct 19, 2015 12:29:25 AM - Report post

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Game has been updated to 1.02

Perfect colony option seems to be working but the free trade one keeps saying "failed".

Nevermind - both options do not work. Perfect colony only works on UI graphs but the values are actually decreasing.

[Edited by geos, 10/19/2015 12:56:49 AM]

 
locomotor  posted on Oct 19, 2015 2:58:02 AM - Report post

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can you guys make a option that lowers the fame so i whont get intrucions otherwise its not playeble whit perfekt base option becausse when you switch that option on it also maxxes your fame

greetz Locomotor

 
Mooboy2000  posted on Oct 19, 2015 6:35:39 AM - Report post

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CHEATMASTER
I'm not sure why people are having an issue with fame and intruders. I only use the option when I see issues with my people or bots then shut it off almost right away. On a side note, when I first used the perfect setting, I could click on, say, the machine that makes metal and it would finish right away (you didn't have to wait the full time to get the results), and I had to be careful as to NOT click on the meat machines because within like 2 seconds I would have around 800 meat... but after loading a game (and now even starting a new game) fame is no longer affected (just drops to 1) and machines are no longer affected as previously mentioned, but will still fix my people and issues like low oxygen when building new add-ons. Was that the original point of it or did I just simply have a glitch my first playthrough that was amazing? lol
 
Mooboy2000  posted on Oct 19, 2015 6:41:40 AM - Report post

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CHEATMASTER
quote:
originally posted by geos

Game has been updated to 1.02

Perfect colony option seems to be working but the free trade one keeps saying "failed".

Nevermind - both options do not work. Perfect colony only works on UI graphs but the values are actually decreasing.

[Edited by geos, 10/19/2015 12:56:49 AM]

Both options work for me, and I didn't even download the game or CE until after the latest update. Might what to have steam recheck your game files or redownload the game... or CE. See if one of those 3 things fixes the issue. Then again I always seem to have issues with trainers that nobody else does and issues others have I don't rofl, I think my pc is from backwards world ha ha.

*edit* upon further testing the perfect colony is working on most of the colonist but may make them permanently idle (it's rare but happens) and is not affecting energy or water after night time... once the generators run out the colony goes into lockdown due to no power unlike before where it would keep things powered anyway. Right now colonists are the only thing it affects. the trade one still works fine though.

[Edited by Mooboy2000, 10/19/2015 5:46:47 PM]

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