Sword Coast Legends Discussion
My favorite moment was playing a random dungeon solo with a level 1 thief. I made good use of hide and invisible but when I pulled a mob, it was like starting a flash mob of Fight Club. I didn't last. But I like how I can learn some tendencies of certain enemies (if you see cleric in the name of an enemy, get rid of him first), how to make use of traps, and see how the difference in race choice makes a huge impact in class selection.
I'm somewhat surprised that more races where not included with that last beta test. My expectation was to have the races available from Neverwinter Nights 2 (not the online game) to be available from the start. Perhaps those races will be added in DLC? Either way, fun times are potentially to be had once the game releases later in October. But be careful because of all the games/expansions to be released at the end of October and the beginning of November may take away some time from this game!
What are your thoughts/opinions about this game? Do you have a group of fellow players lined up for the multiplayer part of this game? Are you looking for fellow players for multiplayer? What was your best experience with the game during the beta weekends?
The main issues being the fact that it is a very loose interpretation of the D&D 5e ruleset, it strayed away from the core designs of a cRPG(like BG, IWD, NWN, PoE) and its underwhelming toolkit DM mode, yes DM mode is amazing however they sacrificed many toolkit features found in NWN editors.
As pointed out in many reviews of this game, SCL is merely a hack n' slash Diablo III clone mixed with a bit of cRPG elements and slapped with a D&D skin. If N-Space wants to save this abomination of a game, they literally need to do a complete overhaul of the game mechanics, which is unlikely.
* Updated game trainers and cheats daily
* Get notified when new cheats are added
* Request which games get new trainers
* Priority support with any problem