Why is the needed credits for this trainer is more then other games of higher caliber, and complexity? I mean 13000 for a trainer for what is basically a 8 bit game? Overlord is only 10000....whats the formula?
Most of the time the crappiest games are the most difficult to train as they use some kind of pre-made scripting engine. Request allocation is NOT based on the PRICE, QUALITY or COMPLEXTITY of the game. It's based on the number of unused credits in the system previous games by same dev and/or the engine being used. The request system is not designed so that one person can put in 20 credits and get a trainer made which might take us a day or more to produce. There are currently over 300 MILLION unspent request credits in the system. If more than 1-2 people actually want a trainer for a game, it will reach the required points very quickly.
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