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Official Trainer Thread  Mad Max Trainer
 
Sapphire  posted on Sep 05, 2015 8:44:42 PM - Report post

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quote:
originally posted by Anach

Now that I have capped Max's ammo carrying and health stats, it's a little frustrating that hitting the health and ammo trainer will only fill my health to half, essentially removing ammo and health from Max.

That only happens if you have leveled up health and ammo, since Caliber has input static numbers for both.

Also if you can Cal it would be awesome if you could make a trainer option that basically activates Fury after one punch

[Edited by Sapphire, 9/5/2015 9:08:33 PM]

 

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quote:
originally posted by NoseGoblin

Any chance this trainer can be updated with a rollover unlock for the car parts? I have seen such unlocks in other games.

Kind of sucks I have to play 70% through the story before I get a nice war rig with the big chief V8

P.S. Thanks again guys, having a trainer the day after release is amazing!

If anything ever gets added I would love the above, but with so many mass requests on metal gear I am guessing this one may slip through. Almost wish they had released it a few weeks ago instead of at the same time as metal gear.

 
alanlav  posted on Sep 06, 2015 12:04:56 PM - Report post

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An unlock for car parts would be fantastic! The amount of leveling up is huge in this game.
 
ew2thomas  posted on Sep 06, 2015 12:13:43 PM - Report post

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Great work folks. Always exceptional.

I see a lot of people asking for Griffa tokens, imho this may be a waste of time, just due to the fact of casual game play you will get all the tokens you need and not all of the Griffa ranks are unlocked until you actually level up. Leveling up require the completion of challenges, quests or just exploration so its all semi intertwined. If you really boil down the abilities anyway, the really important ones are Health, Food, Water, Bullets and Scrap. You will have enough Griffa tokens to keep those fully upgraded easy (+ 3 more), I was able to keep 8 total max upgraded with Griffa tokens with minimal effort and when I reached Road Warrior, I had enough tokens to finish out the other ones (100 total spent).

Just my 2 Cents.

Thanks again for the great trainer.

 
mirnesv  posted on Sep 06, 2015 1:21:56 PM - Report post

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Wanted to know how far of a save game do the Admins need? I've beaten the game but do you guys need a save game with most areas at 0, everything unlocked the throughout that? If so please let me know and ill try to get that for you.
 
shizolet  posted on Sep 06, 2015 1:45:15 PM - Report post

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not sure about others but i found the no reload/ammo mods toggled off and back on would give me a free knife to use
Unfortunately your method does not work for me.

[Edited by shizolet, 9/6/2015 1:59:58 PM]

 
Anach  posted on Sep 06, 2015 5:02:40 PM - Report post

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quote:
originally posted by Sapphire

quote:
originally posted by Anach

Now that I have capped Max's ammo carrying and health stats, it's a little frustrating that hitting the health and ammo trainer will only fill my health to half, essentially removing ammo and health from Max.

That only happens if you have leveled up health and ammo, since Caliber has input static numbers for both.

Also if you can Cal it would be awesome if you could make a trainer option that basically activates Fury after one punch

[Edited by Sapphire, 9/5/2015 9:08:33 PM]

The static numbers are pretty obvious, and I can see why, because without progressing the game, there is no way to tell how high they should be. I expect there will be a patch soon, so just thinking the next trainer can have updated values.

 
eddiee61  posted on Sep 07, 2015 10:38:21 AM - Report post

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guys i hav i7 cpu and a geforce gtx 745 u think i can play this?? even if i hav to put everything on low i dont mind aslong as i get 60fps
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