You have to play a good while to get this weapon. Its easier to check if saves are shareable.
That could be a good example/start for a "make 'own' trainer options"
@ Cal and OX
I know you guys have your hands full with Metal Gear, so many options and so many patches must be crazy.
If there is anyway to get a all parts unlocked option many of us are dying to see what we can do early in the game with this.
If not we totally understand, MGSPP is hitting you guys hard.
Either way thank you for what you have already done with this one it all helps.
Best,
Loki
I'm sure that it's on Cal's list to look into
@ Cal and OX
I know you guys have your hands full with Metal Gear, so many options and so many patches must be crazy.
If there is anyway to get a all parts unlocked option many of us are dying to see what we can do early in the game with this.
If not we totally understand, MGSPP is hitting you guys hard.
Either way thank you for what you have already done with this one it all helps.
Best,
Loki
I'm sure that it's on Cal's list to look into
nope...we've looked at this game up and down. the game uses a combination of LUA scripting and some string loop functions to store data haphazardly and to stay in touch with alot of the game variables and data. While I can access certain things (like griffin, etc.) by doing searches for memory changes, the problem comes in isolating it in a segment of game code. Right now we have hours and hours of reversing in this game, and most of the options that can be achieved by most trainer makers has been done at this point. If you notice not much new has been added by any of us since the initial releases, and this is because of the way the data is stored, and retrieved in memory.
It's likely that we wont have much else to add to this title, sorry..
best,
Cal
@ Cal and OX
I know you guys have your hands full with Metal Gear, so many options and so many patches must be crazy.
If there is anyway to get a all parts unlocked option many of us are dying to see what we can do early in the game with this.
If not we totally understand, MGSPP is hitting you guys hard.
Either way thank you for what you have already done with this one it all helps.
Best,
Loki
I'm sure that it's on Cal's list to look into
nope...we've looked at this game up and down. the game uses a combination of LUA scripting and some string loop functions to store data haphazardly and to stay in touch with alot of the game variables and data. While I can access certain things (like griffin, etc.) by doing searches for memory changes, the problem comes in isolating it in a segment of game code. Right now we have hours and hours of reversing in this game, and most of the options that can be achieved by most trainer makers has been done at this point. If you notice not much new has been added by any of us since the initial releases, and this is because of the way the data is stored, and retrieved in memory.
It's likely that we wont have much else to add to this title, sorry..
best,
Cal
Oh well that sucks, but great to know why at least. Thank you =)
Thanks anyway guys, hopefully when the expansion comes out there will be plenty to do with a maxed out ride.
expansion?