Metal Gear Solid V: The Phantom Pain Discussion
Here is a list of stuff that does see you.
Here is a list of actions that sometimes makes even regular soldiers see you
Obviously even regular soldiers still see everything amiss (resources missing, guys unconscious, etc...)
And obviously once the alarm starts every regular soldiers perfectly sees you.
Here's a list of know issues popping with just the stealth enable:
Soldiers seeing you are often stuck on a loop since being unable to check, it prevents the execution of scripted events (there are a lot of those "semi-scripted" events that count as mission objectives, like tailing, listening to conversations, etc).
Quiet seems to be stuck on a loop too sometimes.
About cutting the IA:
Cutting the IA often does not seem to cut the ability to vehicles, snipers, etc... to see you.
Meaning that you can't use it to just sneak in quickly, then deactivate the option and let the game run it's course.
Often the IA will immediately sound the alarm and chase after you upon deactivation (which is necessary to continue the mission).
Activating/deactivating the IA obviously messes with scripted events too.
Is it workable as it is? Yes.
But it could stand to be better...
I know very well that CH is a small structure and I will understand if you have better things to do than polish it (especially since it had to be patched several times in a row in a very short time).
I think that maybe you took the wrong approach by trying to make the soldiers not see instead of using another existing game mechanic. Which is likely due to time constraints.
Hear me out.
Every camo uniform and suits have different camouflage value and noise making value (best being the optical camo device for sight and sneaking suit for noise).
There is likely several values for camos since some works better against certain terrain than others, and you have to be careful since there is a flag attached to using the optical camo that lower you mission rank.
But by finding and maxing those values I think you should get a stealth cheat that works with everything, instead of shutting down routine for enemy types one by one (which is more than a pain given the number of different vehicles there are).
It still wont hide certain actions like managing to find the the enemy FOV variable and bringing it to 0 would though, but it's probably easier to find.
Again I will perfectly understand if this is declined and I'm more than happy with the praiseworthy efforts you guys make to render trainers available mere hours after releases and patches.
actually we aren't. we've posted how to use the option,what the tips are, what the pitfalls are, and basically with the unlock everything option, you really dont even need it any more. the trainer gives you massive amounts of materials, as described. how the game deals with that on mission 45 if you are using buddy Y and running through mission Z I have no idea and dont intend to do anything more with it.
so we need to create an option that somehow removes the extra nukes in the game that the developers coded no way to do this... basically you want us to patch a game coding problem with our trainer?
this would actually be FOUR more options. we aren't adding anymore options to this huge trainer
While we appreciate that many of you are playing this game night and day and want every single option possible, this is just not feasible for us. We simply don't have the time to spend 240 hours with this one game so we can get option W working with enemy X in level Y when you're with buddy Z and so on. We have literally THOUSANDS of other games to support. If this were the only game we had to support for the next 12 months then it might be possible but unfortunately we have members that AREN'T playing this game exclusively for the next year and they expect new trainers and updates for the tens of thousands of games in existence other than this one.
If you are having an issue with an option, I suggest you read the entire thread. Many solutions have been posted and re-posted and people simply aren't reading them. The trainer instructions also carry important information that if read would solve many issues reported.
We have no plans to add any further options to this game. Even if we spent the next 4 weeks adding in all of the requested options, there would still be "just one more thing to make it perfect". People are never satisfied regardless of how much time, money and energy we put into any one project. We have created 16 quality options for this game. If you are unable to complete the game with these options then perhaps this isn't the type of game you should be playing.
This thread is now closed. This game will continue to be supported when new patches are released but it's time to move on to other games which require our attention.
Numpad *: Massive/No Materials - toggle this on and when you enter the
Mother Base and look at certain resources or try to craft
weapons and items you will see that many materials you have
plenty of them, even some that you have not collected yet.
UPDATED! This option now has three settings, 1) Massive materials
2) No materials and 3) Back Off. To use, press the option
key and the first time you hear ACTIVATED, the massive
materials is ON. Press again and the next ACTIVATED you hear
the materials will be set to zero. Press the option again
and you hear DEACTIVATED and the option is off.
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