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Metal Gear Solid V: The Phantom Pain Trainer

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Locked Topic  Official Trainer Thread  Metal Gear Solid V: Phantom Pain Trainer
 
HelioSDenton  posted on Sep 07, 2015 3:55:13 PM - Report post

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quote:
originally posted by bloodaxis

quote:
originally posted by HelioSDenton

This message is directed towards CH.

Look you probably don't care, but don't get me wrong.
I appreciate the work you lots do, but here's one request I'd really wish you guys would do.

As spoiler, a certain buddy will be gone for good after a certain mission.

There are two outfits - Cyborg Ninja, Raiden outfits. That can't be unlocked without doing that 'certain mission'.

The Mega Unlocker option does not unlock these items that requires 'Key Items'.

I have a save file that contains the two unlocked outfits, but I'm extremely upset that I've to lose that buddy to obtain it. I'm just wondering if you guys can do an update somehow, to unlock those even require key items.

If it'd make things easier, I'm fine with uploading my save for you guys to determine the code location.

There's a way to prevent said buddy leaving. Spoiler:

You have to let Quiet neutralize (kill or stun/tranq) more enemies than you for x amount of missions until you get "codename: butterfly" and unlock the butterfly emblem, then you have to add that emblem to your badge, and after that she'll stick around.

Yea. READ what I wrote.

"I have a save file that contains the two unlocked outfits, but I'm extremely upset that I've to lose that buddy to obtain it. I'm just wondering if you guys can do an update somehow, to unlock those even require key items."

Mega Unlocker does not unlock items that requires KEY ITEMS, nor does it unlock KEY ITEMS themselves.

I want to keep the buddy, AND unlock the last two outfits. Which those two outfits, AFAIK REQUIRES you to lose that buddy.

 
PWizard  posted on Sep 07, 2015 7:49:21 PM - Report post

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Rapid Development option added..

F5: Rapid Development - Toggle this on and when you start development of
many weapons, they will complete very quickly. This might work
with other things that are developed at the mother base as well
but was tested working with many weapons.

 
rquinn  posted on Sep 07, 2015 8:12:50 PM - Report post

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amazing, thanks!
 
Fenixis  posted on Sep 07, 2015 8:15:22 PM - Report post

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quote:
originally posted by PWizard

Rapid Development option added..

F5: Rapid Development - Toggle this on and when you start development of
many weapons, they will complete very quickly. This might work
with other things that are developed at the mother base as well
but was tested working with many weapons.

You guys are amazing. Thanks!

 
IbrahimX999  posted on Sep 07, 2015 9:31:30 PM - Report post

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The new Rapid development option is working flawlessly here however, Massive Materials now change the materials to 0. Not sure if its just me or its a bug.

[Edited by IbrahimX999, 9/7/2015 9:32:08 PM]

 
Trioxin245  posted on Sep 08, 2015 12:35:22 AM - Report post

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quote:
originally posted by IbrahimX999

The new Rapid development option is working flawlessly here however, Massive Materials now change the materials to 0. Not sure if its just me or its a bug.

[Edited by IbrahimX999, 9/7/2015 9:32:08 PM]

No, I think something is wrong. I've noticed the materials will run down and not replenish instantly like they used to with the cheat. Thought I found a way for a temp fix but it didn't work the second time.

 
BLACKJAK007  posted on Sep 08, 2015 1:17:57 AM - Report post

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quote:
originally posted by PWizard

Rapid Development option added..

F5: Rapid Development - Toggle this on and when you start development of
many weapons, they will complete very quickly. This might work
with other things that are developed at the mother base as well
but was tested working with many weapons.

Thank you

 
BLACKJAK007  posted on Sep 08, 2015 1:19:33 AM - Report post

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quote:
originally posted by Trioxin245

quote:
originally posted by IbrahimX999

The new Rapid development option is working flawlessly here however, Massive Materials now change the materials to 0. Not sure if its just me or its a bug.

[Edited by IbrahimX999, 9/7/2015 9:32:08 PM]

No, I think something is wrong. I've noticed the materials will run down and not replenish instantly like they used to with the cheat. Thought I found a way for a temp fix but it didn't work the second time.

Well i prefer use the cheat engine to increase the speed of time. It is easy and safely

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