Gwent is all strategy..
It's not that difficult once you know how, but don't expect to beat everyone from the start of the game, you have to find other cards or buy them to build yourself a strong deck.
Also a good tactic is to throw out all your area cards at start, to force them to play strong units, once you run out if you have a unit with 1 or 2 attack points on them, use them also to force more cards out for the other guy
This will make the next 2 rounds all that easier, if they pass early, use a simple card to win.
It sounds like sound tactic. I have been able to win many games legit up to this point. I just can't get 100% win to loss ratio so I have to lick my wounds time to time.
I just am looking to get past several major wins so I can stack my deck with high end quality cards. Which ultimately makes this matches easier.
[Edited by woots, 5/21/2015 5:36:58 AM]
I've edited my round scores a few times now. Here's how I do it.
1)Make sure you set it to search for all value type: all.
2)Play a card/scan for your score/play a card scan for your score 3 or 4 times til you're left with 6 addresses. 2 x 1byte, 2 x 2byte and 2 x 4 byte (not sure which is the appropriate one hence I add all 6 every time)
4)Add them all to your address list, set them all to your score (I'd suggest well over a hundred, there's a couple of NPCs who can score that) and then most importantly, make sure to check the active tickbox next to every one.
5)Pass the round and let the opponent finish their turn
While it won't update the numbers on screen it will still count you as winning once both players have passed (sometimes when your opponent plays a hero card it does screw it up and they win, no idea why)
Unfortunately you have to redo it after each round. Someone with more knowledge of CE might figure out a script to avoid that/max score automatically.
IMPORTANT NOTE: If you use this method, once you reach the final scoreboard, immediately either close CE, or remove the active addresses, leaving them on once you quit the scoreboard tends to cause a CTD.
Link Proof that it (usually) works even though the numbers on screen don't update.
[Edited by bigbri2k5, 5/20/2015 8:41:01 PM]
[Edited by bigbri2k5, 5/20/2015 8:41:23 PM]
Thanks man, maybe I was able to cheat it then and just never realized it.
I kept expecting to see the numbers update on the screen after round change or after I laid down another card. Usually memory cheats work like that (only update on screen after you do another action to refresh it)
I will just try it again
[Edited by woots, 5/21/2015 4:28:56 AM]