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Anti-trainer II trailer.
 
kingkob  posted on May 16, 2015 11:12:00 PM - Report post

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And now more untrainable than ever..

 
Caliber  posted on May 17, 2015 8:51:23 AM - Report post

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i dont understand what you mean!?

also, this game looks like its for nintendo DS..

best,
Cal

 
DaCrazyBeggar  posted on May 17, 2015 10:30:39 AM - Report post

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quote:
originally posted by Caliber

i dont understand what you mean!?

also, this game looks like its for nintendo DS..

best,
Cal

Well, like the previous Evoland, the whole purpose of the game is that it has no game mechanic consistency, basically the first evoland was first you could only move up, found an upgrade so you could move sideways, getting colour, going from 2d to 3d etc. during the game like an Evolution of games.

It appears Untrainable because as an example, first you play a 2 rpg (it'd be easy to train) but then suddenly it's a bullet hell game (completely different things and values to train) and then suddenly it's a Match-3 game, 3D fighter or platformer, that kind of stuff. It'd be a huge waste of resources to make a trainer for this because you'd have to make one for each different minigame inside the game. (or maybe it's not hard, I don't really know, it just looks that way.)

Edit--- watched the trailer again and at least the hp and xp value seem to be consistent most of the time so it's not THAT untrainable.

[Edited by DaCrazyBeggar, 5/17/2015 10:33:10 AM]

 
kingkob  posted on May 17, 2015 10:42:14 AM - Report post

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Basically this game is supposed to illustrate the evolution of gaming, it contains more than 20 janner's from rpg's to 2d fighting games with different graphics from 8bit to 3d and what not.
Each level you have different health/mana/ammo values, making a trainer for this game is like making 20+ trainers or so.

Edit: oops just saw DaCrazyBeggar post, yup he said it better..

[Edited by kingkob, 5/17/2015 10:47:58 AM]

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