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Steam Just got alot worse
Varacka  posted on Apr 23, 2015 4:10:19 PM - Report post

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Incase you didn't hear steam now has the option to buy mods for your hard earned real life monies. To me that is straight up disgusting. Yes I know modders do hard work etc but there is a reason it's for years been considered a hobby etc. So the idea to start charging for it is sick. I now refuse to buy any game that supports this. I will also be shopping on steam a lot less and a lot more on GOG.

Anyone else disgusted or other wise bothered by this?

Source: steamcommunity.com/workshop/aboutpaidcontent/

Edit Note: I should mention for those who don't understand English writing as well. I voice this as my opinion when I said it's disgusting etc. I do not intend it as fact or otherwise. I make no claim to decide for you which is why I made this post to hear others thoughts and let them know about it.

[Edited by Varacka, 4/23/2015 4:19:15 PM]

DABhand  posted on Apr 23, 2015 5:32:17 PM - Report post

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They will have tight pricing rules, so people just can't charge anything for a mod.

For instance if it is an updated mod that is out, no price will be set as it isn't their work.

If it is original but lacks content and is only a small cosmetic item, if a price can be put on it, it would be very small.

Mods like the Morrowind overhaul in Skyrim is well worth a few dollars or so, because of its size and time taken. And they should have the chance to be supported.

bryanskrantz  posted on Apr 23, 2015 7:45:45 PM - Report post

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Modders do a lot of work in their own free time. It's only fair that they get some monetary rewards from their time.
kingkob  posted on Apr 23, 2015 8:00:43 PM - Report post

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dont forget that trainers once were considered as a hobby as well.
I dont think it's bad because when you put a price on something you have to stand behind it and this will create more quality mods and more support from modders.
CombatWars  posted on Apr 23, 2015 8:25:33 PM - Report post

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Heard about this from my friend and didn't believe until I went to Steam's store page and saw the large ass banner. Well, there are a few good points to this move and a few bad. A few good, at least in my opinion, is that modders would be motivated to do better and be more unique so that they would get more sales. A bad thing is that when I think about people with 100+mods on their games and if this was in place earlier, that would mean paying around well over $100 just for the mods to improve their game which I don't see the majority of people doing. Maybe a mod here or there but I think the modding scene would die quickly if people started charging for every single mod and let's face it...people will start charging for even the ****tiest of mods. More likely in the future one person buys it, splits the price, and then "shares" the mod with his friends or online.

Probably singing a sea shanty while doing so too...:/

Neo7  posted on Apr 23, 2015 8:45:38 PM - Report post

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Mods are not free from a Libre standpoint. The authors are allowed to do as they see fit. If I wanted to, I can pull my walkthroughs from any site that they're hosted on and setup a pay wall to access them because I didn't publish them under a libre license like creative commons (I don't particularly care about monetizing those so it will never happen but again all you have is my word for that).

GOG is not necessarily a safe haven as well. They may be DRM free but they are by no means Libre software. Authors can pull software form it at anytime for any reason. If something is unreasonably priced, it will die in the shop. If there is a free alternative in the shop that's better than the paid one, the paid one will die in the shop. All Steam did was give more control to the authors. What they do with that is on them.

If you don't like that idea then content released under GNU, Beerware, BSD, Apache, etc are what you should be seeking. These are the ones where stuff will always be free and always be restriction free. If there is no software under those then it is encouraged that you pick up the tools and make it yourself instead of waiting for someone else to do it for you. Even if you do, you will face the same decision of do I let the creation go free or do I want to keep control over it.

linesma  posted on Apr 23, 2015 10:34:29 PM - Report post

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Here is my 2 baht on this issue.

I am of two minds about this. While I think it is a great idea, especially with the 24 hour refund policy, I also can see a downside to this. First the upside. In my mind, it will encourage modders to ensure that their creations actually work and are of a good quality. Modders who put out crap, will get a bad reputation and will then disappear. Yes, their stuff will still be there, but it will have been reviewed into oblivion. I also see this as an incentive to create larger and more immersive mods such as Moonpath to Elsweyr for Skyrim.

On the other hand, I also see this going the way of "Horse Armor". Here is this wonderful sword, it looks pretty and has some buffs. It to can be yours for only $0.99! My biggest concern is that the Workshop will become full of items like this and the really good ones will be lost in the chaff.

In the grand scheme of things, I think this could work to the advantage of both sides. Modders get paid, albeit 20% of the cost the end user pays, as an incentive to make better mods. Gamers benefit with higher quality mods and extended game play. Will this happen... time will tell.

Seeker012  posted on Apr 23, 2015 10:36:45 PM - Report post

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Hey everyone!

While I agree that modders should get some compensation for their works especially if they are good mods, this pay system on the Steam Workshop may also give rise to poor mods being charged at inflated prices by bad modders as well as possible legal challenges and copyright infringements.

To each their own of course, if you don't want to pay for a mod then don't, there will always be alternatives (E.g. Nexus) if you are still interested.

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