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Suggested Features.
 
JamesBai03  posted on Apr 14, 2015 11:49:50 PM - Report post

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Regarding the Trainer, Unlimited Health, Unlimited Vehicle....

being able to max out player stats and crew stats would be nice.
 
tontsa00  posted on Apr 15, 2015 6:32:46 AM - Report post

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Also repair car damage would be nice to have
 
Caliber  posted on Apr 15, 2015 10:20:00 AM - Report post

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quote:
originally posted by JamesBai03

being able to max out player stats and crew stats would be nice.

is there some tutorial on how to increase the stats? is there something you can repeatably do quickly to increase the stats?
having to create an option out of thin air with nothing (i.e. you dont use "upgrade points" to increase your stats) makes creating these types of options nearly impossible..

what exactly do the crew stats enable you to do that you can't just use the trainer options for?


best,
Cal

 
SunDawn  posted on Apr 15, 2015 6:43:45 PM - Report post

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If he meant about "heist crew" that we use in SP then the only way to increase their stats is to take them on heists, which is not repeatable, I think there are only 4 of them in the game, all 4 of them are missions.
 
tontsa00  posted on Apr 16, 2015 10:06:06 AM - Report post

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Could you please add airplanes and helicopters for "Vehicle Health" cheat please.

Seems it doesn't affect flying vehicles at all.

 
awakendjay  posted on Apr 16, 2015 11:12:21 AM - Report post

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Enahnced Bullet time with variable options

- Bullet Time Mode thats even slower than Michaels and Franklins bullet time

- Variable Speeds in the trainer options Menu ?? Like slow time 99%, 95%, 50% etc

A slower Ultra slow time mod would be the games default slow time speed, allowing for even more strategically planned decisions...

It can also have good synergy with the games default bullet time mechanics...

For example: Franklins ingame default bullet time also adds higher car maneuverability, but requires doing "risk" things such as driving opposite side of highware. This is where your bullet time comes in, to build the meter, then activate ingame bullet time for maneuverabilty.

Another Example: Trever has an overpowered ability called "invulnerability"... The current Trainer makes that infinite, which is "fun" but for people who use more gentle aspects of the trainer, could benefit more and have better synergy with a universal ultra powerful bullet time mod that works really nice with Trevor.

Thanks


oh and, bullet time trainer wouldn't by its very nature intefere with Online (unlike the money trainer options) it's purely a subjective cheat option to enhance cognitive perception to make better strategic options and enhanced reactive times.

[Edited by awakendjay, 4/16/2015 11:14:27 AM]

 
tontsa00  posted on Apr 16, 2015 12:25:40 PM - Report post

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I would also like to request "Stop Timer"

There are many quests that have timers, so if possible to have option to stop "Timers" would be nice to have.

 
Archen0110  posted on Apr 16, 2015 1:17:49 PM - Report post

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quote:
originally posted by Caliber

quote:
originally posted by JamesBai03

being able to max out player stats and crew stats would be nice.

is there some tutorial on how to increase the stats? is there something you can repeatably do quickly to increase the stats?
having to create an option out of thin air with nothing (i.e. you dont use "upgrade points" to increase your stats) makes creating these types of options nearly impossible..

what exactly do the crew stats enable you to do that you can't just use the trainer options for?


best,
Cal

gta.wikia.com/Skills_%28GTA_V%29

That is the wiki page for the skills. It breaks down what activity increases each skill, with the percentages in many cases.

And thank you for all the trainers

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