When putting up a game on the request board how is a game's number decided? Like for example I put up Let's Sing and the request put it for 10,000 which I feel like its a ton but how is that number chosen? How come other games get like 3500 (Card City Nights) to get a trainer and a game like Let's Sing has to achieve 10,000?
how come some games cost $60? Why are Ferrari so expensive? If 10 people play a game, should a trainer maker spend 8 hours making a trainer for it?
it's so confusing..
It's stated on the request page itself how credit prices are determined.
Each game will have a credit goal assigned based on game popularity, difficulty in training and history of updates from the game developer
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