Bloodlust Shadowhunter Discussion
so we updated the trainer, which took considerable time to do.
then, as expected, the game patched less than 3 hours later. It has also patched again on my computer this morning. NOT READY FOR PRIMETIME..
game is dropped... again.. we arent going down this path again for THIS title.. sorry.
Sure the amount of patches has been insane since EA started, But again, this is one guy. Who has no problem pushing out a new build of the game to see if something is fixed for someone.
Also, the game is amazingly good and fun. For a one man project, it's hard to believe he has been able to pull off so many systems in the game and all sorts of things like that. Highly recommended - as long as you don't mind bugs and the before mentioned frequent patching.
"AAA devs could learn from this guy".. maybe so, but trainer makers aren't going to update their trainer offsets 7 times a week. And unfortunately a game that requires 300 patches a year and is patching 7-8 times since coming out of "early release" which it was on for 5 months is not teaching anyone anything about proper development and release.
I think this game should have been a demo for little to no charge for a year or more before they released it as a full price title. People are basically funding kickstarter campaigns on games on steam. Early Release is kickstarter for Steam, except steam gets a much bigger cut than kickstarter does..
Would you believe me if I told you the game was indeed a free demo for many years prior to reaching Steam's early access?
* Updated game trainers and cheats daily
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firewall and other security software.
on trainer and game.
version and distribution.