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Official Trainer Thread  Bloodlust Shadowhunter Trainer
 
Caliber  posted on Sep 24, 2015 10:32:24 AM - Report post

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user posts september 22 that this game has stopped patching.. since we DROPPED/RETIRED the game due to the tons of patching from this unknown and amatuer developer (because it takes 2-3 hours to find all the updated offsets over and over), we assumed that the user who posted the game stopped patching was being honest.

so we updated the trainer, which took considerable time to do.

then, as expected, the game patched less than 3 hours later. It has also patched again on my computer this morning. NOT READY FOR PRIMETIME..

game is dropped... again.. we arent going down this path again for THIS title.. sorry.

best,
Cal

 
Gatotsu  posted on Sep 24, 2015 11:48:09 AM - Report post

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Dang
 
Tabris1  posted on Sep 24, 2015 1:14:13 PM - Report post

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Understandable
 
Darkanlan  posted on Sep 24, 2015 11:59:00 PM - Report post

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That's to be expected, I mean look at how often it was patched before. Should expect the first month it's out to get patched regularly because of their errors, then after that they'll stop touching it all together. Best not to make trainers for the game for the first few weeks to a month after they leave early access because they're likely still buggy. Hopefully you guys can take a look at it in another month or two.
 
LordLOC  posted on Sep 27, 2015 2:03:32 PM - Report post

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To be fair here, this game is being made by ONE guy. He's coding everything from the bottom up and while fixing everything he can that gets reported by users he's also adding or removing things to the game from user suggestions. AAA devs could learn a thing or two from this guy.

Sure the amount of patches has been insane since EA started, But again, this is one guy. Who has no problem pushing out a new build of the game to see if something is fixed for someone.

Also, the game is amazingly good and fun. For a one man project, it's hard to believe he has been able to pull off so many systems in the game and all sorts of things like that. Highly recommended - as long as you don't mind bugs and the before mentioned frequent patching.

 
Caliber  posted on Sep 28, 2015 7:19:06 AM - Report post

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the game has patched 2 more times (at least) since I posted about this a few days ago.

"AAA devs could learn from this guy".. maybe so, but trainer makers aren't going to update their trainer offsets 7 times a week. And unfortunately a game that requires 300 patches a year and is patching 7-8 times since coming out of "early release" which it was on for 5 months is not teaching anyone anything about proper development and release.

I think this game should have been a demo for little to no charge for a year or more before they released it as a full price title. People are basically funding kickstarter campaigns on games on steam. Early Release is kickstarter for Steam, except steam gets a much bigger cut than kickstarter does..

best,
Cal

 
Tpek  posted on Sep 28, 2015 8:09:11 AM - Report post

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quote:
originally posted by Caliber

the game has patched 2 more times (at least) since I posted about this a few days ago.

"AAA devs could learn from this guy".. maybe so, but trainer makers aren't going to update their trainer offsets 7 times a week. And unfortunately a game that requires 300 patches a year and is patching 7-8 times since coming out of "early release" which it was on for 5 months is not teaching anyone anything about proper development and release.

I think this game should have been a demo for little to no charge for a year or more before they released it as a full price title. People are basically funding kickstarter campaigns on games on steam. Early Release is kickstarter for Steam, except steam gets a much bigger cut than kickstarter does..

best,
Cal

Would you believe me if I told you the game was indeed a free demo for many years prior to reaching Steam's early access?

 
Caliber  posted on Sep 28, 2015 12:54:15 PM - Report post

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quote:
originally posted by Tpek

quote:
originally posted by Caliber

the game has patched 2 more times (at least) since I posted about this a few days ago.

"AAA devs could learn from this guy".. maybe so, but trainer makers aren't going to update their trainer offsets 7 times a week. And unfortunately a game that requires 300 patches a year and is patching 7-8 times since coming out of "early release" which it was on for 5 months is not teaching anyone anything about proper development and release.

I think this game should have been a demo for little to no charge for a year or more before they released it as a full price title. People are basically funding kickstarter campaigns on games on steam. Early Release is kickstarter for Steam, except steam gets a much bigger cut than kickstarter does..

best,
Cal

Would you believe me if I told you the game was indeed a free demo for many years prior to reaching Steam's early access?

years.. huh? this doesnt bode well for this title in regards to a trainer..

best,
Cal

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