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Official Trainer Thread  Homeworld Remastered Collection Trainer
 
wirepaladin308  posted on Feb 27, 2015 8:25:21 PM - Report post

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VETERAN
The dynamic difficulty seems to only be triggered by fleet size, not RUs. I only had a problem in HW1 mission 3 for sure, or maybe any other mission that has something that has to be rescued immediately. The super ship option makes everything else manageable.

For all of HW1 and most of HW2 the super ship option made any ship that I applied it to invincible for the duration of the mission. However, towards the end of the HW2 campaign I noticed that ships would start to take damage and die unless I repeatedly applied super ship. I then noticed that under most circumstances damaged ships that I then supered would stay invincible.

I don't want to take the trainer creators' time yet, but I would like to ask if anyone else has encountered anything similar to my experience. I had no problem completing both campaigns, but I just wanted to throw it out there in case somebody can help to nail down a pattern.

 
Daohor  posted on Feb 28, 2015 12:34:16 AM - Report post

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Oh my gosh, you just ruined my weekend How bad of you. Now to see if I can fall in love all over again with the HW series, shouldnt be to hard I imagine
 
ServiusTheBear  posted on Feb 28, 2015 12:54:57 AM - Report post

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quote:
originally posted by wirepaladin308

The dynamic difficulty seems to only be triggered by fleet size, not RUs. I only had a problem in HW1 mission 3 for sure, or maybe any other mission that has something that has to be rescued immediately. The super ship option makes everything else manageable.

For all of HW1 and most of HW2 the super ship option made any ship that I applied it to invincible for the duration of the mission. However, towards the end of the HW2 campaign I noticed that ships would start to take damage and die unless I repeatedly applied super ship. I then noticed that under most circumstances damaged ships that I then supered would stay invincible.

I don't want to take the trainer creators' time yet, but I would like to ask if anyone else has encountered anything similar to my experience. I had no problem completing both campaigns, but I just wanted to throw it out there in case somebody can help to nail down a pattern.

Yes you really had to reapply the supership in the later missions. HW1RM never really had any problem in my veiw.

 
Daohor  posted on Feb 28, 2015 2:19:31 AM - Report post

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ELITE
Me likey the new way of modifying the keys used for the trainer can we please get that in future trainers as well if possible. This more ease to use than the key configuration tool, sometimes its hard to find the right key when the trainer is made on a US keyboard and used on an EU one.

Big thanks to Caliber, atleast I think it was he who made it , for makeing it so easy this time to modify it

 
Consequator  posted on Feb 28, 2015 8:06:53 AM - Report post

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CHEATMASTER
Eventually a way to get around the unit cap would be nice too if its possible.
 
PWizard  posted on Feb 28, 2015 8:27:48 AM - Report post

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You mean the LARGER FLEET option that already exists in the trainer?
 
ServiusTheBear  posted on Feb 28, 2015 8:40:25 AM - Report post

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quote:
originally posted by Consequator

Eventually a way to get around the unit cap would be nice too if its possible.

Um

Numpad 2: Fast Build - toggle on and when building things, they will complete much faster. Also, this may allow you to build more ships than normal, etc.

 
Sp0rk  posted on Feb 28, 2015 10:43:01 AM - Report post

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Anyone else having issues with the trainer not working when the the mission changes? I started up the game and everything worked great until I completed the mission. Once the next mission started, the training wasn't working.
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