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Official Trainer Thread  Homeworld Remastered Collection Trainer
 
SirJacek  posted on Mar 04, 2015 2:58:44 AM - Report post

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Another example is mission i believe7 - when you gór to check GHOST SHIP in the Nebula - when i scout this SHIP its appeard its protected by 90 alien anomally assault frigates - INSANE!!!!

This got to have something with building units above limitation and rheb starting new mission .....

 
ServiusTheBear  posted on Mar 04, 2015 3:04:57 AM - Report post

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quote:
originally posted by SirJacek

Another example is mission i believe7 - when you gór to check GHOST SHIP in the Nebula - when i scout this SHIP its appeard its protected by 90 alien anomally assault frigates - INSANE!!!!

This got to have something with building units above limitation and rheb starting new mission .....

You do know the more you pump out the more you will have to deal with on the next mission, when carried over. That is the game dynamic diff.

 
SirJacek  posted on Mar 04, 2015 3:35:35 AM - Report post

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So the solution is
to pump out to Max game limitation And when next mission
pump above and then reduce fleet to Max game limitation and So on - then the CPU will adapt to Max game limitation if you Maxed your fleet .. But when above then CPU ul be also affect scripted above fleet size .

Ralky I Hate adaptive game difficulity !!!?

 
ray00741  posted on Mar 04, 2015 5:48:00 AM - Report post

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quote:
originally posted by SirJacek

So the solution is
to pump out to Max game limitation And when next mission
pump above and then reduce fleet to Max game limitation and So on - then the CPU will adapt to Max game limitation if you Maxed your fleet .. But when above then CPU ul be also affect scripted above fleet size .

Ralky I Hate adaptive game difficulity !!!?

what what... so thats adaptive game difficulty i thought the game was kicking my ass because i'm black but ok ... thanks for that update.

 
JamieK  posted on Mar 04, 2015 5:03:48 PM - Report post

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Mental note.....do not use anything other then research.

Why can't they just stick to easy, normal, hard.....always works...this dynamic difficulty is stupid.

 
Ashar  posted on Mar 04, 2015 8:49:35 PM - Report post

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my game just patched btw.

nvm it was just the syncing thing, just saw it downloading something, assumed it was a patch.

[Edited by Ashar, 3/5/2015 7:32:32 AM]

 
stradan  posted on Mar 04, 2015 9:14:39 PM - Report post

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Mine hasn't patched still V1.2
 
carage  posted on Mar 04, 2015 9:19:55 PM - Report post

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I hated dynamic difficulty back then (finally got rid of it when I edited the BIG file).
I think you only need fast research and a few super units, don't spam them.
Otherwise, the enemy will show up with an insane fleet the next level.
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