It's written with RPG maker or something. Would that make it an easier trainer to make?
I hope so.
You should know by now that requests are done via the Request tab found in the orange bar under the title of the site. Now if you looked in there you will see there is a request in for it and it is currently sitting at 3404/9000 Credits needed to be considered for a trainer. So go and use your credits on it!
[Edited by Toki, 1/30/2015 2:17:26 PM]
I have no cheat table, and the game changes the memory allocation every load/death, but I know the algorithm for editing any numerical value ingame:
As the game is made in RPGMaker, so they usually employ: 4bytes value*2+1 encoding algorithm.
So you can edit XP, current HP, Enemy's HP, SP/TP, items, Mags/money, bottles...
As not everybody knows what this x*2+1 algorith means, then I will explain (so dont hate).
How to Cheat in RpgMaker games:
0-Run Lisa game.
1-Open CheatEngine and load the "Game.exe" from the memory.
2-Find the value you want to edit (eg: HP: 560) by searching 560*2+1 (Value multiplied by TWO plus ONE) in 4byte Value Type.
*TIP: you can actually write "560*2+1" in the search box and CE will calculate the value (1121 here) automatically. This is easier
3-Damage or Heal your character so the value CHANGES. eg. HP:400
4-Search again for 400*2+1
5-Repeat points 3 and 4 untill you get only one (or two) values
*one of them is actually the value of "what we see in the inventory" so freezing it may fool us into thinking that the OTHER characters we edit (in Status menu) also have so much HP, XP etc.
6-Change the value to some number that is also value*2+1 (eg 4001)
*(writing like 4000 or 0 may crash the game, as this value is not divisible by 2 after substracting 1)
Editing items is similar. Get at least 4 items. Search for 4x2+1 (9). Spend 1. Search for 3x2+1 (7). Repeat.
Enemy HP is tricky, as after you hurt them at least once, then search for "Value bigger than" 1001 (this example is: enemies that have more than 500HP) Then hurt the enemy again and remember the value of damage you Subtracted from him, and search "Decreased Value by" and the "value of health he was damaged by Multiplied by TWO" (without PLUS ONE). Then set it to be like 1*2+1 and he has 1 HP left.
You can not edit separate Attributes. I mean: you can, but changes will NOT be saved.
Watch out for items, as giving youself more than 99 items of one kind MAY crash the game.
Some events will kill you despite having Frozen HP value...
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