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Official Trainer Thread  Civilization: Beyond Earth Trainer
 
sphereorb  posted on Oct 25, 2014 11:36:35 AM - Report post

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quote:
originally posted by Caliber

quote:
originally posted by sphereorb

quote:
originally posted by malhavoc431

So I have been fiddling with the trainer and noticed that the Mega City Food option doesn't seem to be working. Population tweak works fine, but the Food level doesn't twitch when activating or deactivating the option. Do we need to have a farm or something in place prior to using the option?

Also in reference to my earlier post, using the Movement option doesn't allow the tile improvements to be instantly built like in Civ 5. Would be boss to get an option that would let Explorers and Workers do that. Lord knows I spend enough time waiting for roads to connect.

First off, great trainer. I am not usually into Sims like this, but now I am having some fun with it.

But I did want to ask about the food option. So far everything else has worked, but I just can't seem to get the food option to work. I have tried clicking on the city first then using the option, as well as clicking first then clicking the city. There is probably a trick to it...so anyone having success with it? And if so, what are you doing?

click on city, city window opens, press option key, close city window, re-open city window, hover mouse over the upper left where it says 'citizens' I think, note the amount of food.

best,
cal

HA! I knew there was something I wasn't seeing. Thanks for the help, also, you inadvertently helped me learn you could chose a focus for the citizens. I didn't even know you could.

Also, I see some people are having trouble with some things. Figured I would share what I have found.

As far as the reset unit moves option...use it AFTER you have used all the moves of that unit. Then click on the unit again and use the option. It might not immediately show you have more moves...just try moving the unit. Sometimes I have to press twice in some cases (rarely). Once your unit moves you will see the change in the value.

Fast research bug seems to happen every few rounds, I am unsure of the number...but with me it is like every three or four. When it hits, I use the option again and click on the one I want. The little bar should go all the way up, on its side, but the number will NOT change. When you finally go to the next round, you should notice that the bar has changed to only partially up with a outrageous number. Go back in the screen find the research you chose, press the fast option again and reclick the research, this should push the bar on the side full again and most importantly...now it should progress on the next turn as normal.

I had 0 problems with wonders. One turn buildings worked with it every time...and I built quite a few. Maybe the person was using option 7 accidentally?

As has been said before...just use the culture and population when needed to chose certain options...then turn it back off.

As far as I am concerned...trainer works great. Thanks for the hard work.

 
Gatotsu  posted on Oct 25, 2014 11:37:28 AM - Report post

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I confirm that trying again next turn clears the research glitch. Not yet had any unrecoverable move glitches.
 
LJS_UK  posted on Oct 25, 2014 11:39:34 AM - Report post

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Sorry for being a total noob but I run the trainer as admin, run the game as admin (so instead of via Steam, run the "CivilizationBE_DX11.exe" file as admin), game boots, wait until at the main menu and the options appear, activate trainer (hear the audio "trainer activiated" and then either start a game or load one and the game crashes.

Any idea what I'm doing wrong? Running Windows 8.1 64-bit and plenty of grunt in the PC (i7, 16GB RAM, GTX780).

Any help would be greatly appreciated. Thank you.

 
Trefiori  posted on Oct 25, 2014 11:57:24 AM - Report post

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NEW BUG (for me at least, caps so you can see )

When I use the 1 turn unit or 1 turn building, I also get 9999999999++++ energy the next turn o.O is it normal?

 
irished01  posted on Oct 25, 2014 12:29:56 PM - Report post

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Thanks guys so much for this A1
 
Stenly77  posted on Oct 25, 2014 12:47:37 PM - Report post

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Strategic Resources:

We search for and change the number of resources consumed (you can see when you hover the mouse cursor over the resource bar).
We will see a table (example):
59 Petrolium : 63 Total, 4 Used
49 Geothermal: 64 Total, 15 Used
78 Titanium : 90 Total, 12 Used
44 Xenomass : 109 Total, 65 Used
25 Floatstone: 46 Total, 21 Used
43 Firaxit : 108 Total, 65 Used

We are interested in the values of the last column (column "Used"
4, 15, 12, 65, 21, 65
They are kept in memory in the clear one another. Type INT32 ( 4 byte )
04 00 00 00 0F 00 00 00 0C 00 00 00 41 00 00 00 15 00 00 00 41 00 00 00

To increase the resources of the player should be replaced on a negative value.
-999(int32) = 19 FC FF FF

For trainer search: type pointer on pointer
module CvGameCoreDLLFinalRelease.dll
address in module = CvGameCoreDLLFinalRelease.dll + 0039207Ch
pointer1 = CvGameCoreDLLFinalRelease.dll + 2D62207Ch
pointer2 = CvGameCoreDLLFinalRelease.dll + ( pointer1 + 2908 )
pointer3 = CvGameCoreDLLFinalRelease.dll + pointer2
table_of_resources(6*Int32) started from = CvGameCoreDLLFinalRelease.dll + pointer3
-------------------------------------------------------------

For Energy:
The energy value is encrypted as gold in the previous games.
value in memory = (energy * 100) + Rand(0..99)

Therefore it is necessary to look at the memory as a range of values??.
If the value of the energy in the game such as 2117, then we must seek from 211700 to 211799.

For trainer search: type pointer on pointer
module CvGameCoreDLLFinalRelease.dll
address in module = CvGameCoreDLLFinalRelease.dll + 00370678h
pointer1 : CvGameCoreDLLFinalRelease.dll + 2D600678h
pointer2 : CvGameCoreDLLFinalRelease.dll + ( pointer1 + 8 )
Energy Value (Int32) : CvGameCoreDLLFinalRelease.dll + ( pointer2 + 28 )

 
Temprest01  posted on Oct 25, 2014 3:44:01 PM - Report post

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quote:
originally posted by Trefiori

NEW BUG (for me at least, caps so you can see )

When I use the 1 turn unit or 1 turn building, I also get 9999999999++++ energy the next turn o.O is it normal?

yea have same
but its oki


but i also have the same problem with the research after some turn (on me look like 5) it switch from 1 to 1374 day

but the trainer is nice anyway thx for

[Edited by Temprest01, 10/25/2014 3:48:57 PM]

 
initialsky  posted on Oct 25, 2014 3:53:50 PM - Report post

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when Fast Research activated, what it does is just turn researches to 1 turn complete, however after 2 to 4 turns all researches becomes 32451 turns to complete.

cannot fix it after it happened and if you saved while Fast Research was activated, you are screwed...

any possible perfect solution?

[Edited by initialsky, 10/25/2014 3:56:04 PM]

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Civilization: Beyond Earth Trainer
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