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Official Trainer Thread  Civilization: Beyond Earth Trainer
 
F5uck  posted on Oct 25, 2014 9:25:49 AM - Report post

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quote:
originally posted by hustenzuckerl

Fast Research jumps 2-4 Rounds after activation to 21715 Rounds for EVERY Research. and its impossible to deactivate it from that point.

and no, ive tried all mentioned options it just stays on the 21715 rounds.

same here.

 
Caliber  posted on Oct 25, 2014 9:42:39 AM - Report post

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quote:
originally posted by DarkKing666

OK, so I tried playing with the trainer for about 4 hours. Some feedback:

The unit options work great. Very useful.

Super energy works fine.

Super Culture can cause a problem with the Virtues - if you spawn a free Virtue you can end up unable to end the turn. My suggestion would be to scale it back a bit so you only get 1000-10000 culture from this option.

One Turn construction works great, but won't touch the Planetary Wonders. Which is just fine by me, as that's one thing I think we should have to work at.

Fast Research works OK with the issues mentioned by others. That's more annoying than anything else, the option is still workable.

Mega City Food did nothing that I could see.

Mega City Population is useless, as ramming up the population that much causes more problems than you can deal with. Change it to add 1 pop per press and it would be ideal.

Harmony, Purity and Supremacy worked great.

Biggest wish: something to add/increase the resources (titanium, petroleum etc). A lot of things cannot be built without these and if you end up in the wrong random start position it can be a bit of a grind.

I hope this feedback helps. I am amazed the trainer came out as quickly as it did and has been as effective as it is.

all of these options will reset to low values if used again. The purpose of them is to boost them up to when you need them and then press option again to reset them to low values.

Population option is for when you quickly need high population to allow building of certain things... then you can press the option key again to reset population back to low value.

food option, you jack up the food in the city so that it won't run out. it isn't the food per turn but the actual food in the city. you can mouse over the top left of the city view where it says citizens to see how much food you have.

regarding resources, I figured this would get a request. however, after 2 hours of playing the game I was never able to create or find a way to harvest one resource. maybe someone can send me save games where they have some.

regarding fast research, I am wondering if that function is shared and people press a different key while the research window is open and that did something to it.. at any rate, again, it would be good to have a save game so I can check this..

I never tried to build a planetary wonder and never saw one.

best,
Cal

 
Caliber  posted on Oct 25, 2014 9:43:15 AM - Report post

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quote:
originally posted by F5uck

quote:
originally posted by hustenzuckerl

Fast Research jumps 2-4 Rounds after activation to 21715 Rounds for EVERY Research. and its impossible to deactivate it from that point.

and no, ive tried all mentioned options it just stays on the 21715 rounds.

same here.

this never occurred through many turns with testing here.

I need a save game to check this if this is occurring.

best,
Cal

 
Caliber  posted on Oct 25, 2014 9:45:27 AM - Report post

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quote:
originally posted by sphereorb

quote:
originally posted by malhavoc431

So I have been fiddling with the trainer and noticed that the Mega City Food option doesn't seem to be working. Population tweak works fine, but the Food level doesn't twitch when activating or deactivating the option. Do we need to have a farm or something in place prior to using the option?

Also in reference to my earlier post, using the Movement option doesn't allow the tile improvements to be instantly built like in Civ 5. Would be boss to get an option that would let Explorers and Workers do that. Lord knows I spend enough time waiting for roads to connect.

First off, great trainer. I am not usually into Sims like this, but now I am having some fun with it.

But I did want to ask about the food option. So far everything else has worked, but I just can't seem to get the food option to work. I have tried clicking on the city first then using the option, as well as clicking first then clicking the city. There is probably a trick to it...so anyone having success with it? And if so, what are you doing?

click on city, city window opens, press option key, close city window, re-open city window, hover mouse over the upper left where it says 'citizens' I think, note the amount of food.

best,
cal

 
Drenus  posted on Oct 25, 2014 10:03:28 AM - Report post

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Thanks for the Trainer, had no issues sofar


oh and please just ignore the complainers, would hate to see this retired early

 
Jobaco  posted on Oct 25, 2014 10:44:12 AM - Report post

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Thank you. Keep your good work
 
cooldeath5  posted on Oct 25, 2014 11:01:23 AM - Report post

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Thanks for the quick trainer if possible instant build would be great
 
AstavoustheV  posted on Oct 25, 2014 11:13:38 AM - Report post

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OK so after a bit of playing have ran into two of the issues others have mentioned the research thing but I was able to fix it by clicking on the tech I was trying to research hitting 9 then waiting a turn and doing it again sometimes it takes 2 turn to work it out. No big there just a bump in the road. The pothole atm for me is the reset move option it shuts down and I can not seem to recover but only on a reloaded game. it may be that it freezes in on mode on a reload because when I press the button it says deactivated even though I have not used yet on the reload. if you want the save gaves just lemme know where to send em. tyvm for the trainer it makes life so much more fun.
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