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Official Trainer Thread  Civilization: Beyond Earth Trainer
 
ndaemon1718  posted on Oct 29, 2014 8:35:43 PM - Report post

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ELITE
i would beg to differ, i found it worked unit wise at the very least, you just didnt get a notification for the upgrades, you had to manually go into the upgrade page and click it. not a big deal . . tho i had no idea the bonuses werent added. i kinda used that option way late haha
 
kowkillar  posted on Oct 29, 2014 9:38:47 PM - Report post

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Same here. I got the unit upgrades, but not the other bonuses. I tried leaving a level and then getting it through normal means, but that didn't work.
 
Kiriai  posted on Oct 30, 2014 6:29:22 AM - Report post

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quote:
originally posted by sphereorb

quote:
originally posted by Verbid

Great trainer thanks again! Any idea when using super units sometimes you each do 1 DMG?

The game has a system that if a unit is on a hill/and or other game specific advantage they have a strategic advantage. It will lead to a stalemate and both units can't do damage over 1 point. What you need to do is used a ranged unit to break the stalemate. I have found the ranger unit has done wonderful for me in those times.

There's an arbitrary limit to the strength of a unit that appears to be able to be hit when in later turns and you have multiple bonuses and/or terrain advantages. I've seen my combat strength be almost 600 for some units and those will all be "broken" and able to only deal 1 damage. Even though the damage calculation "rolls over" to only 1 damage, the defense calculation still works the enemy still only does the minimum of 1 damage to your unit.

Long story short you have 2 options, turn off the "super unit" option for that unit (who's already bad-ass or wouldn't be borked by the option), or used a ranged unit whose attack strength is completely unrelated to their melee/defense strength which is what the trainer affects.

 
Caliber  posted on Oct 30, 2014 9:22:10 AM - Report post

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I will try to see if I can address this later today

best,
cal

 
3red  posted on Oct 30, 2014 10:35:36 AM - Report post

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VETERAN
I have trouble with the tech option.
It works fine for a few techs and then It goes nuts, with 2000 turns and more.
A few major techs are still at 1 turn, but the leaf techs are also at 2000+ turns.
Dos anyone have a solution?
 
Kiriai  posted on Oct 31, 2014 12:15:20 AM - Report post

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quote:
originally posted by 3red

I have trouble with the tech option.
It works fine for a few techs and then It goes nuts, with 2000 turns and more.
A few major techs are still at 1 turn, but the leaf techs are also at 2000+ turns.
Dos anyone have a solution?

From page 13, I believe I stole it:

So after much trial and error, I found some more work-arounds for the Research cheat bug.

1. after activating the research cheat, either pick up a pod with research points, build a research point yielding building or somehow change your research points and it will kick over, many times giving you a free tech to start.

2. Press the research cheat button until the research bar turns completely blue, even if it says it will take many turns, it will kick on and give you the tech you are researching next turn!


Amazing what reading the thread reveals.

Good luck.

 
cwahlfeld  posted on Oct 31, 2014 1:57:43 AM - Report post

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For some reason whenever I use one turn units or one turn buildings I get 100000 energy in the next turn. Turning 5 on and off again (Super Energy) resets it back to 0 but then once I use 7 or 8 I get 100000 energy in the next turn again. Anyone else experiencing this?

[Edited by cwahlfeld, 10/31/2014 2:53:39 AM]

 
VincentGrayson  posted on Oct 31, 2014 3:57:22 AM - Report post

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ELITE
Yup, I've seen the same thing. I end up with huge amounts of energy, as do all my opponents (which is not ideal).
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