Alien: Isolation Discussion
True, the "No Melee" and "No Shooting" options do come in handy, but I'll bet I'm not the only one who favors the "mid-to-lite cheating way of doing things. With that in mind, here are a few ways to help you protect you against the alien using some of the other options such as "Max Supplies, Bullets, Power" options.
1. Flares are handy against all enemies!
By far, the most useful item I found in the game was the flare. It will divert the attention of the alien, androids, as well as humans for a full 15 seconds. It may not seem like much, but when the bastard is blocking your way, it becomes a life saver.
2. The Noisemaker is your friend.
The flare is useful to divert attention, but it does not actually draw the alien out of wherever it is to investigate it. I made it a habit of throwing a noisemaker with every flare to maximize the effectiveness of getting the alien out of a room, or forcing it to show itself so that I could move on to my next objective.
3. Molotov ****tail - The best medicine
Once I found the molotov ****tail, I couldn't imagine how I survived as long as I did without it. It is particularly useful in its "trap" mode. Find a nice secluded room without any vent access (mainly above) and plop one of these down at every entrance. Now you've got yourself a safe room! When the alien sets one of these babies off, it goes running to the nearest vent and will stay there for a good 30 seconds or more, which is more than enough time for you to get where you need to go or to let yourself freaking breathe for once.
Naturally, most of these hints are only really useful if you have the "Mega Resources" cheat enabled, but they will allow you to more effectively play the game with still a little bit of difficulty in the mix.
Hope this helps you all as much as it helped me, and feel free to post other ideas!
It is also incredibly satisfying to throw a noisemaker at a group of jerks who just shot at you, letting the alien tear them apart like ragdolls.
As for the scripting, yes the Alien is scripted... just like every AI in any game. From what I understand, it's not the scripting that bothers you, but the lack of diversity IN the scripting. The alien is on whatever level of the ship you are on, it would be pointless otherwise. The alien is constantly investigating different rooms on your level, however, which does add a bit of tension and strategy.
Bottom line is, this is the ultimate killing organism. It can sense where you are. Thus, it becomes a game on how to best avoid detection from this godly creature, rather than an FPS killfest.
I will say one thing, however. The game takes a huge drop after the main climax of the game. It should have ended at least 7 times before it actually did.
I could often hear the alien crawling around in the vents in an area, then be killed by it after it came out. Then reload, and find it wasn't even in the vents for a long period - and the other way around.
[Edited by Fawkrin, 10/15/2014 4:43:49 PM]
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