Alien: Isolation Discussion
The flashlight option has caused a few oddities but it's easy enough to turn off when not needed so it's a very minor issue, no idea why it controls other effects either but someone with more knowledge about these things can probably give a better answer.
Oh and I think it's already been said but if elevators and other loading screen / level switch areas don't work then temporarily turning off infinite health seems to solve it.
(And don't have the Alien creature in the elevator or tram or it won't be going anywhere, guess it's there because in normal cases that's a death moment for the player.)
The androids do not bother me in the slightest but now I am in the Spoiler:
Funnily enough Vasquez even killed one with her Heckler & Koch VP70 sidearm, okay it turned out to be pretty futile in the end but still, lol.
[Edited by HH375mag, 10/9/2014 8:48:08 PM]
It's a shame as I am enjoying the game, loving the environments and the atmosphere. However when you are in the areas when the alien is stalking you, to me it's not scary in the slightest just at times damn right frustrating as he always seems to hang about in the area you are in (yes he does occasionally wonder off at times for about half a minute but still).
There is no denying it the thing has an vendetta against you. There must be dozens maybe hundred of souls still on board that flying station the size of a city and he just wants you. Well... you and some of your friends along the way.
[Edited by HH375mag, 10/9/2014 9:46:07 PM]
If you turn on no melle it can't touch you, it just walks around and charges you but doesn't attack, so stealth mode may not even be needed.
I have tested all the options, and if you run one of the DLC missions its easy to test the no melle option and see this for yourself, its basicly neutered.
I admit so far I've only used the "Unlimited flashlight" option the one time and that was because I had run virtually run out of batteries and I had no flares left. The vent I was about to get into was pitch black and all you could hear in the near distance was the alien scurrying around in a vent somewhere...
All I could picture in my head was the Captain Dallas death scene!
I've found the same thing digging through the files myself. Folks have been able to tweak the game's difficulty levels by editing some of the game's files, and I'm positive the same can be done to turn off the triggers that call the alien in and make it attack the player. I'm just not knowledgeable enough to dig into that. The folks that are are spending their time and resources getting the Oculus Rift to work, and tweaking other parts of the game - things I certainly don't blame them for.
Here's hoping further interest grows in tackling this. Out of curiosity: Would it even be possible for a trainer to somehow make enemies ignore the player altogether, or would that have to be done in the game's files themselves?
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