I've purchased many early access games so far, and I have no regret purchasing them because I was purchasing them on the INFORMED basis all early access = highly Beta and uncompleted.
Plenty of early access games have play ability but not all. People jump in blindly expecting a fully playable game with no bugs. It's early access!
Now if it wasn't for the early access or kick starting of some of these games we wouldn't have a chance of games we do have that are of good quality from these independent developers. It's a good change up from the standard and waiting periods between triple A titles.
I'm the same as you. I inform myself thoroughly before I get an early access game. I bought quite a few until now and did not regret any.
Without early access many indie games would not be possible, especially if the early access comes through gigantic platforms like Steam. This means so much more financial freedom for developers and it can even safe a game that was previously struggling in that department.
Just take fantastic indie games like Project Zomboid. The name sounds like nothing and if it wasn't for Steam Early Access most of the current fanbase would not exist.
Early access (not only the Steam version) also almost always means, that the players can actively help with how the game develops by giving early feedback.
Another issue I see is related to patching. The game Starport Gemini 2 has left Early Access status into a full game status. I believe they are now at the 2nd version of patch 1.0002 (and giving 0x90 quite a headache). The fact that they needed a do over on a smaller patch is not a good sign.
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I'm not quite sure if I understand your point here (I have so much trouble these days extracting meaning from the things I read...) but it reminded me about a complaint, for lack of a better term, that I have about early-access games.
Because early-access games usually come from smaller or less experiences devs (When was the last time Blizzard or Valve or... I can't think of any more AAA developers I adore... released a game before they finished it?) they often lack a sense of their own capabilities as developers. Most AAA devs suffer the 'If we can, we should' condition because they're all insane, but smaller devs suffer the same issue because they don't know any better. And unfortunately for smaller devs, they also lack the skills or resources to get the unnecessary done right and it saps resources from the rest of the project.
Also lack of Q&A. Why anyone would skip this baffles me; it's your best tool for not shoving your foot down your own throat in this industry.
This is actually a really interesting discussion in the Australian context. The Australian consumer watchdog, the ACCC, is currently suing Valve down here for a somewhat related reason.
Under Australian consumer law, you are entitled to a full refund if the product:
a) doesn't meet described specifications.
b) is broken.
Valve's response to the lawsuit is that a digital download game product cannot arrive broken, because you can simply verify cache/redownload, and that its specifications are clear and understandable enough that isn't a reason why it should be forced to hire a dedicated Refunds Officer (also required under consumer law).
This is definitely an area Valve needs to improve on. From this end of the spectrum, it almost feels like Valve has zero quality control protocols with regards to what ends up in their store. I’m sure this isn’t actually the case, but since we the consumers cannot see what Valve does to a title before letting it out the gates, they may as well do nothing, from our perspective. And it’s not an isolated concept, either. Air Control, Stomping Land, Infestation: Survivor Stories (formerly The War Z), Castle Story, and others… These are games that should NOT be on the Steam store. Games that deserve grades below ‘inferior quality,’ games abandoned by their developers, developers who outright lie about what they plan to deliver, developers who attempt to censor anyone who gives them less than glowing praise…
I get Valve, and it’s a valid point, when they say that quality control of someone else’s project isn’t their concern. However, quality control of their own damn storefront is. They are the sole gatekeeper for the Steam store and they need to exercise that power. Right now they appear to not care what gets through and that makes them culpable when someone buys crap from them.
Absolutely, that's why the price is lower
Only sometimes. Some devs put a massive premium on being able to play with the alpha and beta versions of their stuff. Star Citizen, if I read their website properly, starts beta access at USD$40… and it can go up to several thousand if you want all the ‘early access-exclusive’ ships. Planetary Annihilation was USD$90 for alpha access and approximately USD$65 for beta.
For what it’s worth, I can’t remember any other games or devs that do or did that, but I’m sure they’re out there. Sure some game makers charge less for early access because there’s less there but that isn’t always s true, and even when it is you could still be getting less than your money’s worth.
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My take is that early access gaming is just as hit-and-miss as AAA gaming releases. There are gems, there are decent or average bits, and there’s crock. Kerbal Space Program, 7 Days to Die, Mini Metro, Star Citizen, Elite: Dangerous… these all are (so far, at least) success stories in early access. They’re progressing, they’re fairly sophisticated already, they have strong levels of completed features already, and the devs seem to be working within their limits.
Contrast with the games I mentioned above, all of which were insults to customers. The same, of course, is true of AAA games. GTA V was glorious. The Last of Us received nearly universal acclaim. In contrast, Battlefield 4 was so broken that, as strydentlord mentions, people levied a lawsuit against EA for it. Ubisoft’s Silent Hunter 5 would be the crown jewel of their sub sim line… if it wasn’t a total crock. Watch_Dogs was half the game Ubisoft promised it would be.
[Edited by AdmiralThrawn, 10/11/2014 1:23:18 AM]
[Edited by AdmiralThrawn, 10/11/2014 1:24:57 AM]