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Our X Rebirth Trainer is now available for version 4.30 254587 and supports STEAM. Our X Rebirth message board is available to provide feedback on our trainers or cheats.
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2.50 Pre-Public Changelog
  • Send a message to jayprof_old
    INACTIVE
    jayprof_old posted on Sep 21, 2014 9:22:07 AM - Report post
     
    2.50 Pre-Public Beta Changelog



    • New Feature: New side-bar based main menu (with option for legacy main menu.)
    • New Feature: External camera view.
    • New Feature: Free look in ****pit.
    • New Feature: New shipyards for small and medium sized ships.
    • Added respawning of specialists with increasing hire fees.
    • Added incoming remotely ordered wares to item trader menu.
    • Added auto-refuel setting.
    • Added small ship traders.
    • Added primary shields to large ships which did not already have them.
    • Added "civil war" behaviour between Pluatrch and Heart of Albion in Albion.
    • Added ability to replace destroyed CVs so that station construction can can continue.
    • Added event monitor display to drone control mode.
    • Improved event monitor with "picture-in-picture" mode.
    • Improved hacking gameplay.
    • Improved engine animation and effects.
    • Improved ship AI behaviour in numerous situations.
    • Improved generation of mission enemies.
    • Improved mission target indicator to point always to the closest mission target.
    • Improved trade offers menu (shopping list is included in ship cargo).
    • Improved docking behaviour of drones.
    • Improved build tree menu user experience.
    • Improved several mission briefings.
    • Improved Open Comm Link menu in legacy main menu.
    • Improved rendering of distant objects to reduce flickering slightly.
    • Improved Mission Bar so it no longer obstructs menus.
    • Fixed player ship cover faction not being reset from Xenon after plot.
    • Fixed several plot and other mission issues.
    • Fixed player ship slowing down when a menu is opened in a highway.
    • Fixed left mouse clicks not closing ability/interact menus in some cases.
    • Fixed double clicks on current target not always opening interact menu.
    • Fixed stuck scroll-bar when returning to a previous menu.
    • Fixed various other issues with UI and targeting behaviour.
    • Fixed pressing ESC/DEL on loading screen returning to startmenu after loading is done.
    • Fixed targets being lost with mouse-controls in certain cases (e.g. when mission targets update).
    • Fixed upgrade resources being counted twice for building.
    • Fixed upgrade level rounding issues resulting in incorrect upgrade counts.
    • Fixed an issue with station expansions not completing out-of-sector.
    • Fixed multiple ship dealers per platform.
    • Fixed escort ships disappearing after loading a savegame.
    • Fixed a pathing issue for ships flying to stations.
    • Fixed an issue with gas collectors not collecting.
    • Fixed production module animations being stuck after having been out-of-sector.
    • Fixed problems with transport drones not picking up containers.
    • Fixed drones failing to get a new commander if theirs is destroyed.
    • Fixed ability to comm from a remote control drone using the "C" shortcut.
    • Fixed stuck shift keys when alt-tabbing or changing window focus.
    • Fixed inconsistent upgrade counts between encyclopedia and ship dealer.
    • Fixed player ship selectable in Assign to Commander conversation.
    • Fixed managers pestering the player for money.
    • Fixed stuck trade offers and refunded money to all participants.
    • Fixed excessively bright lights on certain objects.
    • Fixed problem involving disappearing wares.
    • Fixed input actions and states mapped to axis on joystick 3-8 not working.
    • Fixed several of the most common causes of crashes.
    • Fixed mining drones not picking up asteroids in some cases.
    • Fixed rare cases of hotkey buttons not working.
    • Fixed occasional freeze when opening the options menu.
    • Fixed ships getting stuck waiting for drones.
    • Fixed some ships not shooting at large objects.
    • Fixed certain invisible ship/station components being selectable as target.
    • Various optimisations resulting in performance improvements.

    This game is on it's way up...definitely the right direction. Just tried the Beta, it is a world of difference from where XR started.
     
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