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Official Trainer Thread  Final Fantasy IV Trainer
PWizard  posted on Sep 19, 2014 9:28:53 AM - Report post

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Options (Trainer)

Numpad 1: Infinite Health
Numpad 2: Instant Action
Numpad 3: Add 500 GIL
Numpad 4: One Hit Kills
Numpad 5: Add 10 Of Selected Item

Options (Editor)

Edit: Level
Edit: EXP
Edit: Current Health
Edit: Current MP
Edit: GIL
Edit: Strength
Edit: Stamina
Edit: Speed
Edit: Intellect
Edit: Spirit
Edit: Item ID (Selected Item)
Edit: Item Quantity (Selected Item)

- Infinite Health:
While active your party has infinite health during fights.

- Instant Action:
While active your party members have no longer a waiting time between actions during fights.

- Add 500 GIL:
Press TAB key to open the menu where you GIL is shown. Then close it. Now press hotkey
and open the menu once again to see changes.

- Edit: Level, Current Health, MP, Strength, Stamina, Spirit, Intellect, Speed:
Press TAB key to open the menu and go to 'STATUS' and select a member of your choice.
Now when the stats of this member are shown ingame, tab out to the editor and make your changes.
Or press hotkey to add 500 EXP. You'll need to reopen his stats page to see changes.

- Add 10 Of Selected Item:
Open your inventory and highlight an item first. Then press hotkey to add more quantity.
You'll need to reopen the screen to see changes.

- Edit Item ID / Quantity:
You can find a list of items in the trainer by clicking on the 'Item List' tab.
Simply highlight an item first in your inventory, tab out and replace the item ID
with any ID from the list. Go back ingame and reopen the page to see the item has been

Customize Hotkeys
Select the hotkey you want to change and press your desired key or key combination.
To reset all hotkeys at once toggle 'Use Controller' twice. Controller hotkeys are not customizable.

Double click on a value to open the inline editor. Simple type your desired value and press return key.
The category 'TYPE' is showing you how the value is stored in the memory. For more information visit:

Controller Support
Open 'Controller HowTo' tab at the trainer interface for a detailed instruction on how to use a controller.
Don't forget to activate 'Use Controller' at the main page.

The trainer requires .NET framework 4.5 or above.

[Edited by PWizard, 10/14/2014 8:10:55 AM]

DigitalIP  posted on Sep 19, 2014 9:31:08 AM - Report post

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Well damn that was quick..

Thanks PWiz and 0x..

Hmmm.. I had a feeling the trainer may have issues due to how the game has the values.. I think I may have been right.. gotta do some more testing..

And 0x, if you could tell me where the save files are located that would be helpful..

[Edited by DigitalIP, 9/19/2014 9:38:11 AM]

Levels are showing up in the editor incorrectly.. Current exp and such is correct though..

[Edited by DigitalIP, 9/19/2014 9:40:21 AM]

Well this is strange..
Use the 500exp option once on each character, each one ended up with -10000 or so Exp.. Entered battle and everyone had 0 HP so automatically died.. I hit Continue and checked everyone, they each lost between 10-15 levels.. was able to revive just one character, entered battle and died, one character was alive and was allowed to revive everyone else..

Alright.. after beating some monsters and getting EXP everyone regained the EXP they were - in, or there abouts.. perhaps a little more..

Before you mess with the trainer make copies of your saves, just incase. Im wondering if theres some sort of difference between Normal Mode and Hard Mode as far as how values are calculated..

Also, Infinite HP tends to give monsters Inf as well, so be sure to keep an eye on that..

Okay, resolved the Level being shown incorrectly in the editor, if you edit the Current EXP amount it corrects itself. When you edit your current EXP to a higher amount the next time you gain EXP you'll gain the amount of levels that matches the EXP you set..

So instead of using the Add 500 EXP option editing your EXP is the safer way.

[Edited by DigitalIP, 9/19/2014 10:12:34 AM]

d0m  posted on Sep 19, 2014 10:27:26 AM - Report post

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thanks for the trainer and for the fast work! :-)

setting the values to i.e. 9999 (hp), 999 (mp) works for
a moment. they will be reset when entering battle.

the other options seem to work fine yet. maybe you could add
inf. mp? that would be nice

greenarrow2k6  posted on Sep 19, 2014 10:31:21 AM - Report post

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The mist dragon looks like having inf life just like the 2 characters. Have been hitting this for a good 5 minute and still cannot the creature
DigitalIP  posted on Sep 19, 2014 10:32:46 AM - Report post

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Be better off using the Current EXP edit..
But keep in mind, its best to level up your characters after you've given them an Augment.

Giving a character an Augment will increase the characters stats each time they level up to a certain point.. so try not to use it to much.

And yeah as I said above, Inf HP may effect enemies also.. so you'll either have to keep it disabled, or disable it right before you land an attack then re enable it.

[Edited by DigitalIP, 9/19/2014 10:37:49 AM]

A Nice lil bonus.. Inf HP restores your characters HPs to max, thankfully it doesn't do it for enemies.

So just use it as an Instant HP restore rather then keeping it enabled or switching between on/off.

[Edited by DigitalIP, 9/19/2014 10:46:04 AM]

0x90  posted on Sep 19, 2014 11:55:00 AM - Report post

Trainer Maker
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Savegames are stored in:
C:\Users\*username*\AppData\Local\FF4\*a number*\save.bin
DigitalIP  posted on Sep 19, 2014 12:48:16 PM - Report post

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originally posted by 0x90

Savegames are stored in:
C:\Users\*username*\AppData\Local\FF4\*a number*\save.bin

Save file sent to ur mail

golbez  posted on Sep 19, 2014 2:17:09 PM - Report post

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I love you 0x90
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