originally posted by element5
What about the million patches to get there? Ok, lets do this. Lets form our own little group and make a game. Comes with built-in trainers and console commands, gleefully provided and updated by our resident trainer makers who just happen to be the best in the business.
We go to Kickstarter and get setup for pledges and I'm thinkin, what .... probably gonna take at least $500,000 to get this off the ground? We'll hire some out of work game dev to do the game programming and pay him/her ..oh... like $75,000? An out of work programmer will leap to get in. $5K up front, $70K when it's done.
I'm sure PWiz would promote the game here, we already have a client base. Neo, how about you take PR. DAB, you down for operations? Dragoon, how about Security? I'll be Treasurer so I might need some personal protection now and then. I'm also thinking we'll need a further back-end pledge fund at Kickstarter upon completion, probably another $250,000.
That way we're not taking everything up front. We'll offer early access. So early, in fact, we haven't even started yet.
It'll be pay at this window, sorry Valve. Maybe later we'll let GOG sell a few hundred-K copies for us, DRM free of course.
After the $75K for the Dev, we'll split the rest and all live happilly ever after. What could possibly go wrong?