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Max recruit options not working for 1.51
 
snafucit  posted on Aug 12, 2014 8:51:49 PM - Report post

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Currently I've found the recruitment options to no be working at all. Though the gold, movement, and skill commands are still working properly.
 
janek96  posted on Aug 23, 2014 3:43:12 PM - Report post

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I can confirm, having the same issue.
 
Caliber  posted on Aug 23, 2014 5:45:55 PM - Report post

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I just tested the trainer it works fine.
for instance, with mercenary hiring, you turn the option on, click on the army to hire mercenaries, select the units you want to hire, then click the HIRE ALL MERCENARIES button. it hires them. you can then click on the army again and see that the units are there again to be rehired.

these work fine here for me..

best,
cal

 
A1969Stang  posted on Aug 25, 2014 12:05:00 AM - Report post

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The problem is with the available recruits. The older versions of the Cheat Happens trainers allowed us to say for example que nine of the same units to be built at the next turn (three of which would be built when the turn completed). The current trainer has a problem where we cannot que all of the same units at once and must wait up to three turns to build some of the more elite units.
 
janek96  posted on Aug 25, 2014 9:04:21 AM - Report post

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The num3, Maximum Recruits options, isn't working.

It should cap all units in the towns/castles to 32 so we can queue them all without waiting for their amount to refill, but it isn't working. All other options work fine however, thanks for the trainer anyway

 
snafucit  posted on Aug 26, 2014 6:54:19 PM - Report post

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quote:
originally posted by Caliber

I just tested the trainer it works fine.
for instance, with mercenary hiring, you turn the option on, click on the army to hire mercenaries, select the units you want to hire, then click the HIRE ALL MERCENARIES button. it hires them. you can then click on the army again and see that the units are there again to be rehired.

these work fine here for me..

best,
cal

I apologize for not being clearer but it is not the mercenary option that is malfunctioning but rather "Numpad 3 Maximum recruits" which effects garrison recruitment. As you stated the mercenary option along with the other options are working as intended, just seems it is only command 3 that is out of order for now.

 
MattSif  posted on Sep 18, 2014 8:31:46 AM - Report post

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I have had the exact same issue, it's driving me mad.
 
janek96  posted on Jan 26, 2015 1:10:23 PM - Report post

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Just checked, the newest trainer fixes the issue for me, units capped at 32 praise the team!
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