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File Configs to boost your EMPIRE!
 
RebeIboy  posted on Aug 05, 2014 3:36:05 AM - Report post

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Since I've been tinkering alot here lately with Star Ruler 2 data files, I figured I would post some of my findings to help anyone with wanting some easy cheating!

To start with Ill start with a set of Influence cards I have made.
( Located in C:\SteamGames\SteamApps\common\Star Ruler 2\data\influence\actions ) or wherever your steam game files are. When used the cards will place a set amount of Trade-able resources on ANY PLANET you own!!

First you will star with a new text document. I named my first one resourcelvl0. This influence card will give you all starting resources that take no population to start using!

P.S.- I did not include some of the defense resources, mainly because civilian defense building start popping up everywhere if to many defense resources on a planet!!

This is how the first resource card would look.

Card: Resourceslvl0
Name: #CARD_RESOURCES Lvl 0
Description: #CARD_CULTIVATION_DESC

Icon: CardIcons::19

Color: #206080
Class: Action
Rarity: Epic

Base Purchase Cost: 1000000
Base Play Cost: 0

Target: planet = Object
TargetFilterOwned(planet)
TargetFilterType(planet, Planet)
ApplyRegionTargetCostMod(planet)

OnPlanet(planet, AddPlanetResource(Aluminum))
OnPlanet(planet, AddPlanetResource(Coal))
OnPlanet(planet, AddPlanetResource(Fish))
OnPlanet(planet, AddPlanetResource(Fruit))
OnPlanet(planet, AddPlanetResource(Fulrate))
OnPlanet(planet, AddPlanetResource(Gems))
OnPlanet(planet, AddPlanetResource(Grain))
OnPlanet(planet, AddPlanetResource(Iron))
OnPlanet(planet, AddPlanetResource(Meat))
OnPlanet(planet, AddPlanetResource(Phasite))
OnPlanet(planet, AddPlanetResource(Salts))
OnPlanet(planet, AddPlanetResource(Spice))


I know that I did not change the card picture description but I felt it irrelevant to me to change it. Also your gonna want to press the TAB key on everything except ( Card: Resourceslvl0 )
I have never tried it without Tabing everything away from the edge so it might crash if it isnt!!


Next Card

Card: Resourceslvl1
Name: #CARD_RESOURCES Lvl 1
Description: #CARD_CULTIVATION_DESC

Icon: CardIcons::19

Color: #206080
Class: Action
Rarity: Epic

Base Purchase Cost: 1000000
Base Play Cost: 0

Target: planet = Object
TargetFilterOwned(planet)
TargetFilterType(planet, Planet)
ApplyRegionTargetCostMod(planet)

OnPlanet(planet, AddPlanetResource(Chemicals))
OnPlanet(planet, AddPlanetResource(Deuterium))
OnPlanet(planet, AddPlanetResource(Electronics))
OnPlanet(planet, AddPlanetResource(Glass))
OnPlanet(planet, AddPlanetResource(LuxuryMaterials))
OnPlanet(planet, AddPlanetResource(NativeGold))
OnPlanet(planet, AddPlanetResource(NaturalGas))
OnPlanet(planet, AddPlanetResource(Oil))
OnPlanet(planet, AddPlanetResource(Plastics))
OnPlanet(planet, AddPlanetResource(RareMetals))
OnPlanet(planet, AddPlanetResource(Textiles))
OnPlanet(planet, AddPlanetResource(Titanium))


Be sure to Tab everything except the first line just like card0

Card Lvl 2


Card: Resourceslvl2
Name: #CARD_RESOURCES Lvl 2
Description: #CARD_CULTIVATION_DESC

Icon: CardIcons::19

Color: #206080
Class: Action
Rarity: Epic

Base Purchase Cost: 1000000
Base Play Cost: 0

Target: planet = Object
TargetFilterOwned(planet)
TargetFilterType(planet, Planet)
ApplyRegionTargetCostMod(planet)


OnPlanet(planet, AddPlanetResource(AncientCity))
OnPlanet(planet, AddPlanetResource(DegenerateMatter))
OnPlanet(planet, AddPlanetResource(Jewelry))
OnPlanet(planet, AddPlanetResource(Medicines))
OnPlanet(planet, AddPlanetResource(Neutronium))
OnPlanet(planet, AddPlanetResource(Plutonium))
OnPlanet(planet, AddPlanetResource(PsionicReagents))
OnPlanet(planet, AddPlanetResource(Supercarbons))
OnPlanet(planet, AddPlanetResource(Thorium))
OnPlanet(planet, AddPlanetResource(Uranium))


Card Lvl 3


Card: Resourceslvl3
Name: #CARD_RESOURCES Lvl 3
Description: #CARD_CULTIVATION_DESC

Icon: CardIcons::19

Color: #206080
Class: Action
Rarity: Epic

Base Purchase Cost: 1000000
Base Play Cost: 0

Target: planet = Object
TargetFilterOwned(planet)
TargetFilterType(planet, Planet)
ApplyRegionTargetCostMod(planet)

OnPlanet(planet, AddPlanetResource(Antimatter))
OnPlanet(planet, AddPlanetResource(Corinium) )
OnPlanet(planet, AddPlanetResource(ExoticMatter))
OnPlanet(planet, AddPlanetResource(Hydroconductors))
OnPlanet(planet, AddPlanetResource(Illinium))
OnPlanet(planet, AddPlanetResource(Drugs))

And that concludes the resource influence cards! If you noticed i set the cost to buy the card EXTREMELY High, this is to prevent the AI from buying them (you can change if you would like a challenge)

Next I will show you how to give the cards to yourself so you wont have to buy them!

( MAKE FILE BACKUPS OF BOTH GAME FILES AND ALTERED FILES! I'M NOT RESPONSIBLE FOR YOU OR YOUR COMPUTERS SAFETY!! )

[Edited by RebeIboy, 8/5/2014 4:01:03 AM]

[Edited by RebeIboy, 8/15/2014 11:37:10 PM]

[Edited by RebeIboy, 8/15/2014 11:37:49 PM]

 
RebeIboy  posted on Aug 05, 2014 3:56:59 AM - Report post

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Next we are gonna work on getting the free ALTERED Influence Cards. ( This will also work for non-altered cards as well )

First we would star with going to the Trait folder Located ( C:\SteamGames\SteamApps\common\Star Ruler 2\data\traits\government ) or another location depending on where your steam games are installed.

You have a few choices here you can either redo one of the premade Govs or make your on, in this case I made my own

This is relatively easy you will want to start with a new text doc of course and name that text doc whatever you wish your empire to be called!

This is how you would set it up to get the Free Influence Resource cards we worked on earlier

Trait: OsirionEmpire
Name: #TRAIT_OSIRIONEMPIRE
Description: #TRAIT_OSIRION_DESC

Category: Government
Unique: Government

Gives Points: 50

Icon: StatusIcons::0

GainInfluenceCard(Resourceslvl0, Uses=500)
GainInfluenceCard(Resourceslvl1, Uses=500)
GainInfluenceCard(Resourceslvl2, Uses=500)
GainInfluenceCard(Resourceslvl3, Uses=500)

Thats it!! Also just like the resource influence cards we made don't forget to TAB everything except ( Trait: Yourempirenamehere ), you can of course add any other influence cards that you would like to have, I have never went over 500 cards so I dont know if it will crash if you do and don't forget to make Backups of any files changed!!

Last we will make a trait for your Custom Empire that will give you all resources on your starting planet!

you will want to back out of the government folder and you should see another folder called Foundations ( both government and foundation folders located in the Traits folder!) go in that folder and make a new file or use an existing one!

For me I used an existing file named Plantation

this is how it should look for all resources on your homeworld

Trait: Plantation
Name: #TRAIT_PLANTATION
Description: #TRAIT_PLANTATION_DESC
Category: Foundation

Color: #aaffaa
Icon: Plantation

Gives Points: 50
OnHomeworld( AddPlanetResource(Aluminum) )
OnHomeworld( AddPlanetResource(Coal) )
OnHomeworld( AddPlanetResource(Fish) )
OnHomeworld( AddPlanetResource(Fruit) )
OnHomeworld( AddPlanetResource(Fulrate) )
OnHomeworld( AddPlanetResource(Gems) )
OnHomeworld( AddPlanetResource(Grain) )
OnHomeworld( AddPlanetResource(Iron) )
OnHomeworld( AddPlanetResource(Meat) )
OnHomeworld( AddPlanetResource(Pekelm) )
OnHomeworld( AddPlanetResource(Phasite) )
OnHomeworld( AddPlanetResource(Salts) )
OnHomeworld( AddPlanetResource(Spice) )
OnHomeworld( AddPlanetResource(Chemicals) )
OnHomeworld( AddPlanetResource(Deuterium) )
OnHomeworld( AddPlanetResource(Electronics) )
OnHomeworld( AddPlanetResource(Explosives) )
OnHomeworld( AddPlanetResource(Glass) )
OnHomeworld( AddPlanetResource(Hadocite) )
OnHomeworld( AddPlanetResource(LuxuryMaterials) )
OnHomeworld( AddPlanetResource(NativeGold) )
OnHomeworld( AddPlanetResource(NaturalGas) )
OnHomeworld( AddPlanetResource(Oil) )
OnHomeworld( AddPlanetResource(Pastics) )
OnHomeworld( AddPlanetResource(RareMetals) )
OnHomeworld( AddPlanetResource(Textiles) )
OnHomeworld( AddPlanetResource(Titanium) )
OnHomeworld( AddPlanetResource(AncientCity) )
OnHomeworld( AddPlanetResource(DegenerateMatter) )
OnHomeworld( AddPlanetResource(Jewelry) )
OnHomeworld( AddPlanetResource(Medicines) )
OnHomeworld( AddPlanetResource(Neutronium) )
OnHomeworld( AddPlanetResource(Plutonium) )
OnHomeworld( AddPlanetResource(PsionicReagents) )
OnHomeworld( AddPlanetResource(Supercarbons) )
OnHomeworld( AddPlanetResource(Thorium) )
OnHomeworld( AddPlanetResource(Uranium) )
OnHomeworld( AddPlanetResource(Antimatter) )
OnHomeworld( AddPlanetResource(Corinium) )
OnHomeworld( AddPlanetResource(ExoticMatter) )
OnHomeworld( AddPlanetResource(Hydroconductors) )
OnHomeworld( AddPlanetResource(Illinium) )
OnHomeworld( AddPlanetResource(Kalsunim) )
OnHomeworld( AddPlanetResource(Drugs) )


Again like all the files we have done please TAB everything except the first line!! If you notice again I did not put alot of defense based resources in the file, civilian Defense buildings will take up the entire planet it you do!!

so in the end your gonna want to use a custom empire for all the files unless you dont mind the AI being OP!

if you need any help please feel free to message me and I'll assist you as best as I can!

Good Luck out there Space Cadets!!

[Edited by RebeIboy, 8/5/2014 4:03:44 AM]

 
Darksider  posted on Jan 02, 2015 5:24:41 AM - Report post

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Thanks for this, mate.

I'm no stranger to modding but this saved me a bunch of time/frustration trying figure out where and how to change stuff.

Got my god-like ships working perfectly now! (i think; Star Ruler just loves being weird about individual unit specifics, it drives me insane)

 
Dyrnwyn  posted on Jul 04, 2015 10:18:35 AM - Report post

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OnHomeworld( AddPlanetResource(Pastics) )

Needs to be:

OnHomeworld( AddPlanetResource(Plastics) )


Also a minor conflict in "Star Ruler 2\scripts\definitions\traits.as"

Simply delete Line 200. It conflicts with "Plantation".
Nothing major just a duplicate identifier. Game will run fine with or without. I am just OCD about it =p

Thanks for these mods, really enjoying them

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