When requesting a trainer, depending on how much work is needed to make it, it usually gets between 2000-6000 tokens needed to make one, but seriusly? why does it seem that all the new trainers these days all costs around 6000ish mark, and super titles like Starwars battlefront 3, Call of Duty Hardline, and Rise of the Tombraider have costs as extravagant as 30,000!!!
That has to be simply to scare off people from wanting the trainer because its a nightmare to code, right? So why not just go out, admit that you don't want to make the trainer, rather then have people try over the time of a month to get such a trainer made and eventually have it fail.
Why would it fail? Some of these games aren't coming out for over a year. The Witcher 3 isn't coming out till late February and that a;ready had well over 12,000 credits. Even if a trainer isn't funded in that month I doubt they will just erase it. They will just wait to work on a trainer till it is fully funded.
Still does not explain the high requirement of tokens off normal games, heck, even such a old school game like Z needs atleast 5000 tokens.
If there is a high amount of saved up creds that can effect the request limit to.
CREDITS WERE FIRST ISSUED ON DEC 1, 2013.
As you can see that is why you do not have as many as you'd like.
[Edited by techowl, 7/8/2014 5:40:10 AM]