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Trainer Costs perhaps too high?
 
Daiemio  posted on Jul 08, 2014 1:29:14 AM - Report post

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When requesting a trainer, depending on how much work is needed to make it, it usually gets between 2000-6000 tokens needed to make one, but seriusly? why does it seem that all the new trainers these days all costs around 6000ish mark, and super titles like Starwars battlefront 3, Call of Duty Hardline, and Rise of the Tombraider have costs as extravagant as 30,000!!!

That has to be simply to scare off people from wanting the trainer because its a nightmare to code, right? So why not just go out, admit that you don't want to make the trainer, rather then have people try over the time of a month to get such a trainer made and eventually have it fail.

 
fullmetal5550  posted on Jul 08, 2014 1:32:56 AM - Report post

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quote:
originally posted by Daiemio

When requesting a trainer, depending on how much work is needed to make it, it usually gets between 2000-6000 tokens needed to make one, but seriusly? why does it seem that all the new trainers these days all costs around 6000ish mark, and super titles like Starwars battlefront 3, Call of Duty Hardline, and Rise of the Tombraider have costs as extravagant as 30,000!!!

That has to be simply to scare off people from wanting the trainer because its a nightmare to code, right? So why not just go out, admit that you don't want to make the trainer, rather then have people try over the time of a month to get such a trainer made and eventually have it fail.

Why would it fail? Some of these games aren't coming out for over a year. The Witcher 3 isn't coming out till late February and that a;ready had well over 12,000 credits. Even if a trainer isn't funded in that month I doubt they will just erase it. They will just wait to work on a trainer till it is fully funded.

 
ServiusTheBear  posted on Jul 08, 2014 2:17:22 AM - Report post

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There is a mass amount of creds not used so this has made a little impact on most trainers. But I will point out that tombraider is a AAA game and due to requests this is why its been that high along with other points to.
 
Daiemio  posted on Jul 08, 2014 2:25:53 AM - Report post

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Still does not explain the high requirement of tokens off normal games, heck, even such a old school game like Z needs atleast 5000 tokens.
 
ServiusTheBear  posted on Jul 08, 2014 2:26:46 AM - Report post

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quote:
originally posted by Daiemio

Still does not explain the high requirement of tokens off normal games, heck, even such a old school game like Z needs atleast 5000 tokens.

If there is a high amount of saved up creds that can effect the request limit to.

 
0x90  posted on Jul 08, 2014 3:22:07 AM - Report post

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Sometimes especially old games have a high number of credits because they mostly don't run very well. Are limited, running in DosBox, have no window mode or blocked alt tab as well as windows key in order to be startable on modern computers.

These are circumstances that makes old titles not less difficult than modern titles, most of the time.

PWizard said multiple times that credits are not used to be paid by a single member or twice. You can but it's not meant to be. Instead it's fine if multiple users spent 50 credits or even less.

Pwizard also said that some games with 5000 credits have reached that number within a few hours. That clearly shows that the credits aren't high at all.

Pwizard have let you know that there are thousands of unspent credits. The more credits being hold the higher the credits will be. Think of the case when all thousand credits are spent at the same day and 100 games met requested points. Now how should we deal with them in a time where all users are being satisfied?!

There might be more facts that control the amount of requested points. Pwizard gave many reasons for the amount of credits and he mentioned several times that he is still figuring out what amount is fair for all of us.

Your feedback is still appreciated and helps us to find a good way for the request sytem.

 
gizmovision  posted on Jul 08, 2014 5:23:15 AM - Report post

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do credits go away after so long?
I've been a member since 2008 and had very few in my to spend if I get 75 each month? I just realized after that long one could request, back and support trainer creation... (Fail on my side)
I thought it was just a given if a title was cool it might be a challenge to crack it and have one.
 
techowl  posted on Jul 08, 2014 5:39:09 AM - Report post

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quote:
originally posted by Trainer requests page

CREDITS WERE FIRST ISSUED ON DEC 1, 2013.



As you can see that is why you do not have as many as you'd like.

[Edited by techowl, 7/8/2014 5:40:10 AM]

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