How do you destroy an E3 game that was much anticipated? Have the user go through multiple log ins with various server checks that don't work so people basically cannot play the game they bought..
techcrunch.com/2014/05/27/watch-dogs-launch-day-uplay-disaster-is-a-reminder-that-pc-game-sales-are-broken/
www.ign.com/articles/2014/05/27/watch-dogs-suffering-uplay-authentication-issues
arstechnica.com/gaming/2014/05/uplay-server-errors-lock-some-players-out-of-watch-dogs-on-launch-day/
www.eurogamer.net/articles/2014-05-27-watch-dogs-pc-unplayable-for-many-due-to-uplay-errors
congratulations ubisoft for once again dragging down the PC platform with cumbersome DRM and login BS..
I am 100% agree with you.
And once again, the people who pirated the game get a better play experience than the people who paid for it and game developers can't figure out why people pirate games.
No, they know why. They just don't think it's right and on this particular matter I actually agree with them. People who pirate games will look for any excuse to justify stealing something. Just because there are problems with this game doesn't make playing it without paying for it okay. Anyway I've been running the game on my PC without issue.
If I pay 60 dollars for a game legally and i'm unable to play because of garbage like the DRM server being down like many people reported with UPlay and as seen with games like the recent SimCity, what exactly would encourage me to continue paying for the game when the cracked copy doesn't have these issues at all?
If someone who stole the game can play but I can't when I paid for it, that is some bull****.
It doesn't matter if you tell me you can play now. I god damned better be able to play now, it's 2 weeks into the release. If they haven't fixed the DRM servers and you are still agreeing with them, you are beyond hope and help.
so basically all it comes down to is a service-question.
is the service you pay for as good or better than what pirates get for free?
if the answer is "yes", everything is great.
if the answer is "no", then we have a problem.
and we DO have a problem.
servers that collapse under the thousands of users wanting to download the game at release, copy protection and DRM that is so intrusive, you'll never get it off your computer unless you reinstall windows, bull**** mandatory online services like Origin or Uplay, outright lies about the ability of a game being able to run offline, like it was the case with SimCity.
and the list goes on.
if people can get a game with less overhead, burdens and unnecessary stuff bundled around it, piracy would go down.
sadly it will never vanish, as CD Project Red demonstrated, when they released their Witcher game DRM free.
but i'm willing to pay more for a game that doesn't hamper itself with DRM and mandatory connections to authentication servers, or at least follow an established route like steam for instance.
(i am well aware there too are problems with steam, but by far less than with origin, uplay, gfwl and what they are all called)
TL;DR
in short, lower prices, better service, less bull**** would go a long way to counter the high amounts of piracy we are experiencing today.
There's no goddamn reason to have the game on the Steam market at launch if they're going to require you to install and manage another form of DRM that's even worse than the former.
But that's just my opinion.