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Official Trainer Thread  Endless Legend Trainer
 
mrpayday  posted on Nov 29, 2014 9:50:05 AM - Report post

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Thanks for the update!
 
zenryoku  posted on Nov 29, 2014 10:36:19 AM - Report post

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Thanks for the update!
 
0x90  posted on Nov 29, 2014 10:59:51 AM - Report post

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So those who had issues before dont have any issue now?
 
jackau  posted on Dec 01, 2014 10:20:09 PM - Report post

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yes it is working now
thanks for the great work
 
ufarax  posted on Dec 19, 2014 8:29:52 PM - Report post

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The game has been updated. Can you update the trainer at your earliest convenience?


Steph(✿◠‿◠ [developer] Dec 11 @ 10:48am
[1.0.24] Release Notes
CHANGES AND ADDITIONS
Decreased impact of stocks and transactions on market prices
Reduced the stockpile prices on the market place
Added a random number of turns between diplomatic proposals to avoid multiple AI proposals at the same turn
Tweaked a bit the attribute bonuses given by the Sceptre, Wand, Staff and Claws weapons

IMPORTANT FIXES
Fixed an issue where an infinite end turn occurs in a specific situation
Fixed an issue where a skippable assert is generated for the host at the beginning of each turn in a multiplayer session (OrderQueueConstruction.Pack)
Fixed an issue where a session desyncs when the AI empires retrofit units with the "Sweep strike back" capacity
Fixed an issue where a session desyncs due to unit design modifications in a specific situation
Fixed a null reference exception when the AI empires are dealing with boosters

OTHER FIXES

AI
Fixed an issue where the AI empires retrofit only one unit per turn
Fixed an issue where the AI empires don't react to player sneak attacks on capitals
Fixed an issue where War is cancelled every 2 turns by AI empires

FACTIONS
Fixed an issue where the Hold Position strategy for Ardent Mages ranged units doesn't work
Fixed an issue where the Cultists and the Ardent Mages do not have access to the right technologies when using a pre 1.0.21 save file
Fixed an issue where using conversion on a village will break population bonus with a Custom Faction
Fixed an issue where the Cultist Custom Faction has a cap of 85 custom points when everyone else has 80 points
Fixed an issue where Pillars are not available for Custom Factions
Fixed an issue where some technology traits stay in the faction traits list of the Custom Factions screen even after their prerequisite is removed
Fixed an issue where Broken Lords Chapter 7 step 1 quest cannot be completed using Custom Factions with the Anarchists trait
Fixed an issue where the Pillars and Spells cannot be used with Custom Factions without the Ardent Mages affinity
Fixed an issue where units created by the Proliferators can trigger an error message
Fixed an issue where Undead units are not usable for factions other than the Necrophages

GUI
Fixed an issue where the Research notification keeps popping out at loading when no research are available anymore
Fixed an issue where the Strategic booster does not force the strategic GUI button to show when the resource stock is null and the booster is active.
Fixed an issue where, when an hero has all the accessory slots equipped (at least 3), the third accessory will be removed when drag and dropping the first one out
Fixed an issue where the AI deal attitude bar for the open borders treaty is not modified by added technologies

MARKET PLACE
Fixed an issue where units don't reset all their attributes (current health points, movement points) when sold to the market place
Fixed an issue where the Booster auction doesn't check if the booster is salable

QUESTS
Fixed an issue with some quests rewarding units using an edited unit design
Fixed an issue where the chapter 4 of the Necrophages questline rewards units based on their edited design
Fixed an issue where the chapter 1 step 2 of the Ardent Mages questline rewards units based on their edited design
Fixed an issue where saving on the same turn the city from Ardent Wizard chapter 4 quest is destroyed would corrupt the quest upon loading
Fixed an issue where quests requiring colonisation can be completed by colonising any region

MISC.
Fixed an issue where the Siege breaker army can stay immobile because of a pathfinding misuse
Fixed an issue where minor faction assimilation is lost when all converted villages are destroyed
Fixed an issue where the garrison unit count can exceed the maximum capacity when buying mercenary units
Fixed an issue where the user cannot see or access save file created after a victory has been achieved
Fixed an issue where the user remains stuck in the tutorial if the city is selected too fast after the city construction step
Fixed an issue where the flying units do not receive targeting orders while initiating combat in areas with limited deployment tiles
Fixed several text issues


~Amplitude Studios

 
0x90  posted on Dec 20, 2014 3:14:45 AM - Report post

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Trainer seems to work fine. Have you tested it?
 
kythore  posted on Dec 31, 2014 9:36:21 AM - Report post

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Anyone else having this issue? I've tried downloading this file about 15 times. Each time when unzipping I get an error, either CRC doesn't match or file broken errors, and the file doesn't execute or hangs in the middle of executing.
I have never had issues downloading from here before. Tried a separate download (Endless Space) and it works fine.
I have tried backing out and having a different file created by the web engine to no avail.

***EDIT*** OK, no trainers here are downloading without errors. Unless you're getting reports from anyone else the problem has gotta be my isp talking with your servers. I'm not having issues downloading elsewhere. Just downloaded WinRAR to make sure my WinZip hadn't gone buggy. It executed fine (and, alas, the problem wasn't my WinZip) Grrr.

[Edited by kythore, 12/31/2014 9:46:41 AM]

 
0x90  posted on Dec 31, 2014 10:33:54 AM - Report post

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Its because the file has damaged by either your browser or your AV (happens if they detect a 'virus' in the download which is a false alarm). Try using a different browser and disable or uninstall your AV.
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