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  Halo: Spartan Assault Trainer
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to stinger99
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    stinger99 posted on Apr 11, 2014 9:50:58 AM - Report post
     
    quote:
    originally posted by saulob

    Stinger thanks for the reply.

    Let me try to explain

    New trainer format:

    Open, you see no options at all, only requesting the user to read the options. You need to every time press options,
    and search for the keys.

    Old trainer format:

    You open and it shows what you need to do

    Numpad 1: That
    Numpad 2: This
    Numpad 3: Another

    Run game and press F1 at main menu. Numlock is on.
    It's right there, you can read the readme the same way, but you got the options right there. No need for more information

    New trainer format:

    You click F1 and there's "ON" voice, nice there.
    When you click to activate a option (numpad x) it only beeps. You have no difference sound when it's activated or deactivated.

    Old trainer format:

    You click F1 and there's a "Trainer activaded" voice we all know that voice and sound.
    When you click to activate a function it says loud and clear: activated.
    When you click again it says: deactivated.

    Do you see the usability? The difference?

    Again, I'm not saying that your trainer does not work. I'm just saying, like others said, it's kind different from the older format and "hard" to use.

    I recommend you to check some old year trainers from here. See how they worked. The design, the visual, the basic structure.

    Thanks

    You had me confused with "old format" i thought you were referring to my old trainer. They are caliber and 0x90's(??) trainer design and they are obviously different than mine. Far as i know they are coded in different language than mine.

    To the first point, i wanted to focus on aesthetics but if you people want to see options first thing without enjoying the little animation i put there, fine i'll do that.

    To the second point: Both are usable interfaces and its just a matter of personal preference. I like to hammer my keys when activating an option and not having to worry if i pressed the key once or twice. But if you guys want toggle-able keys, fine you will get that. I don't have that activated/deactivated sound, some of you or caliber/0x90 will have to hook me up but its not such a big issue, just one line of code-change. I like beeps because you can play them even when you don't have speakers or have turned the volume off.

    I don't have chu but i did check the promo and mimic'ed the trainers whilst retaining originality. Don't worry, the new trainer layout will be more like "old format" in regards to sounds/what it shows on main screen etc.

    @neo: I am using c++ and reason i can't resize the trainer is because at least one AV freaks out if i change the layout or add/remove some API. I have no effing idea why but its just trivial changes in the engine that shut ups the antivirus or make them go crazy.

    @toki: That is music being played and stopped soon as its played. I can't remove the music or windows defender thinks its virus. ****ing bull**** if you ask me but thats how crappy antiviruses are these days.

    [Edited by stinger99, 4/11/2014 9:52:38 AM]

  • Current rank: 1 Star. Next Rank at 100 Posts.
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    saulob posted on Apr 11, 2014 1:13:35 PM - Report post
     
    quote:
    originally posted by stinger99

    quote:
    originally posted by saulob

    Stinger thanks for the reply.

    Let me try to explain

    New trainer format:

    Open, you see no options at all, only requesting the user to read the options. You need to every time press options,
    and search for the keys.

    Old trainer format:

    You open and it shows what you need to do

    Numpad 1: That
    Numpad 2: This
    Numpad 3: Another

    Run game and press F1 at main menu. Numlock is on.
    It's right there, you can read the readme the same way, but you got the options right there. No need for more information

    New trainer format:

    You click F1 and there's "ON" voice, nice there.
    When you click to activate a option (numpad x) it only beeps. You have no difference sound when it's activated or deactivated.

    Old trainer format:

    You click F1 and there's a "Trainer activaded" voice we all know that voice and sound.
    When you click to activate a function it says loud and clear: activated.
    When you click again it says: deactivated.

    Do you see the usability? The difference?

    Again, I'm not saying that your trainer does not work. I'm just saying, like others said, it's kind different from the older format and "hard" to use.

    I recommend you to check some old year trainers from here. See how they worked. The design, the visual, the basic structure.

    Thanks

    You had me confused with "old format" i thought you were referring to my old trainer. They are caliber and 0x90's(??) trainer design and they are obviously different than mine. Far as i know they are coded in different language than mine.

    To the first point, i wanted to focus on aesthetics but if you people want to see options first thing without enjoying the little animation i put there, fine i'll do that.

    To the second point: Both are usable interfaces and its just a matter of personal preference. I like to hammer my keys when activating an option and not having to worry if i pressed the key once or twice. But if you guys want toggle-able keys, fine you will get that. I don't have that activated/deactivated sound, some of you or caliber/0x90 will have to hook me up but its not such a big issue, just one line of code-change. I like beeps because you can play them even when you don't have speakers or have turned the volume off.

    I don't have chu but i did check the promo and mimic'ed the trainers whilst retaining originality. Don't worry, the new trainer layout will be more like "old format" in regards to sounds/what it shows on main screen etc.

    @neo: I am using c++ and reason i can't resize the trainer is because at least one AV freaks out if i change the layout or add/remove some API. I have no effing idea why but its just trivial changes in the engine that shut ups the antivirus or make them go crazy.

    @toki: That is music being played and stopped soon as its played. I can't remove the music or windows defender thinks its virus. ****ing bull**** if you ask me but thats how crappy antiviruses are these days.

    [Edited by stinger99, 4/11/2014 9:52:38 AM]

    @stinger99, let me explain better with images

    (I don't know how to include images here, so I will include links ok?)


    s22.postimg.org/hko71q7e9/Snap_2014_04_11_at_14_57_21.png
    Your trainer, we open it and there's no info about the trainer options, nothing, nada. We need to click 'Options' to view the options.

    s3.postimg.org/z4vkmiz0z/Snap_2014_04_11_at_14_57_55.png
    When we click we see a lot of text, and on the bottom the thing we are looking for, the trainer options. But we are unable to see all the options, there's more, so we still need to press F12 to scroll it.


    s29.postimg.org/nmi1gy7yf/Snap_2014_04_11_at_14_59_18.png
    On the old format, we open the trainer and all the important stuff and what we need is there. Even saying that the trainer was customized for me. That's nice, I paid for it, I feel great about it. It's useless I know, but for a customer point of view, is a nice touch. There's even some ad for the site.

    And another nice touch

    s18.postimg.org/irvm5m1zt/Snap_2014_04_11_at_14_59_41.png
    This tomb raider trainer, there's more than 17 options on this small screen. But you can check it all there, open the game, press F1 and good to go.

    See the difference?



    [Edited by saulob, 4/11/2014 1:15:06 PM]

    [Edited by saulob, 4/11/2014 1:17:07 PM]

    edit: sorry, I don't know how to embedded images.

    [Edited by saulob, 4/11/2014 1:18:27 PM]

  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Trooper53
    TOP HAT
    Trooper53 posted on Apr 11, 2014 2:03:47 PM - Report post
     
    quote:
    originally posted by Edgemaster7

    So far one person has confirmed this trainer as working. Anybody else? Asking because the F1 beeps work fine. After that the numbers have no effect in game. Number lock, admin, and anti virus all good so those are not the issue. Checked for game update and that's not the issue either. Thanks for any other confirmation that the trainer works past F1.

    The trainer works perfectly for me. The layout for the trainer is a little different but everything works as advertised.

  • Tier 7
    Send a message to BlackDragon55
    TIER 7
    BlackDragon55 posted on Apr 11, 2014 7:43:10 PM - Report post
     
    Good job with the trainer stringer99, it works great. it took a little getting used to the style of the trainer but all in all good job. I memorize the hot keys so it does not mater if the options are displayed first or last. Keep up the good work.
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
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    Caboose666 posted on Apr 12, 2014 6:43:22 AM - Report post
     
    I haven't yet managed to upgrade my account here to unlimited (working on it!), but I have a question:
    The trainers at gamecopyworld do not have full infinite health, they lack in shielding the spartan from instakill brute chieftains and vehicles running over you, also getting hit By a charged shot By the boss fight will kill you. And being inside a turret or vehicle is still problematic, as they too loose armor/health, with the infinite health option on.
    So my question is this:
    Does this trainer cover all the above mentioned situations in which you can be killed? In effect, truly have god mode?
  • Current rank: 4.5 Stars. Next Rank at 20.000 Posts.
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    AUTHOR
    ServiusTheBear posted on Apr 12, 2014 7:10:12 AM - Report post
     
    quote:
    originally posted by BlackDragon55

    Good job with the trainer stringer99, it works great. it took a little getting used to the style of the trainer but all in all good job. I memorize the hot keys so it does not mater if the options are displayed first or last. Keep up the good work.

    Gotta rememeber not everyone has perfect short term memories.

    If am brutally truthfull. It reminds of the crap I used before I used CH work. Sadly am used to the CH work look and feel now.

    [Edited by Toki, 4/12/2014 7:13:50 AM]

    CH Moderator From 16.12.2018 to 24.12.2021
    Active Community Helper from 25.12.2021
    My Site - www.serviusthebear.webs.com
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
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    Caboose666 posted on Apr 12, 2014 9:31:06 AM - Report post
     
    So I managed to upgrade my account and downloaded this trainer.
    First thing I did was climb into a shade turret, only to find out that it took damage and then I died.
    I had the trainer on (female voice said on) and after removing num lock I heard multiple beeps and saw my ammo counters and grenade counters increase the moment I toggled them on, so nothing of that sort is the issue.
    I think perhaps you simply forgot to include infinite turret/vehicle health when occupied By the player, also I suspect that if this is not added, then the brute chieftains and vehicles can also still instakill you By splashing you under their hammer or vehicle.
  • Current rank: 1 Star. Next Rank at 100 Posts.
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    stinger99 posted on Apr 12, 2014 9:58:37 AM - Report post
     
    quote:
    originally posted by Caboose666

    So I managed to upgrade my account and downloaded this trainer.
    First thing I did was climb into a shade turret, only to find out that it took damage and then I died.
    I had the trainer on (female voice said on) and after removing num lock I heard multiple beeps and saw my ammo counters and grenade counters increase the moment I toggled them on, so nothing of that sort is the issue.
    I think perhaps you simply forgot to include infinite turret/vehicle health when occupied By the player, also I suspect that if this is not added, then the brute chieftains and vehicles can also still instakill you By splashing you under their hammer or vehicle.

    The health option is true "never die" option like it says. There is no vehicle health option yet and it doesn't advertise anywhere to be working with vehicles. All the options mentioned in trainer work exactly the way they are supposed to.

    Maybe i will include vehicle health option in future release, right now i am too busy making the trainer look more usable and be less crappy. I was asked to make this much options and i delivered.

    And i would have included it since first release if i knew there were vehicles or turrets in this game, didn't play it past mission 2. Its not the classic halo i am used to.

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