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  Halo: Spartan Assault Trainer
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to crubik
    ELITE
    crubik posted on Apr 09, 2014 5:04:14 AM - Report post
     
    I have the same
  • Premium Plus
    Send a message to Mirraluka
    VETERAN
    Mirraluka posted on Apr 09, 2014 5:12:22 AM - Report post
     


    [Edited by Mirraluka, 4/9/2014 5:12:49 AM]
  • Premium Plus
    Send a message to Kileak27
    INACTIVE
    Kileak27 posted on Apr 09, 2014 7:46:56 PM - Report post
     
    Newest update works like a charm.

    Thank you sir!
     
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to saulob
    ELITE
    saulob posted on Apr 10, 2014 10:46:13 PM - Report post
     
    quote:
    originally posted by PWizard

    Do you want it to be pretty or do you want it to work? Geez, people will find anything and everything to complain about. Can't catch a ****ing break for anything.

    Yeah, the trainer worked...

    But the visual and the sounds I did not like it.

    Before we opened the trainer and we could see all the keys. Now we have to press a button and scroll down to see it. Not usable at all.

    And the sound, we don't know when it's on or off.

    That's very bad.

    This new trainer format lost a lot of usability. That's my biggest problem with it

    [Edited by saulob, 4/10/2014 10:58:25 PM]

  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to stinger99
    ELITE
    stinger99 posted on Apr 11, 2014 12:11:16 AM - Report post
     
    quote:
    originally posted by saulob

    quote:
    originally posted by PWizard

    Do you want it to be pretty or do you want it to work? Geez, people will find anything and everything to complain about. Can't catch a ****ing break for anything.

    Yeah, the trainer worked...

    But the visual and the sounds I did not like it.

    Before we opened the trainer and we could see all the keys. Now we have to press a button and scroll down to see it. Not usable at all.

    And the sound, we don't know when it's on or off.

    That's very bad.

    This new trainer format lost a lot of usability. That's my biggest problem with it

    [Edited by saulob, 4/10/2014 10:58:25 PM]

    How do you expect me to show 17 or more options without resizing the trainer to ridiculous dimensions ?. You are supposed to read the options notes and any game specific activation notes so this is convenient way of forcing the user to read them.

    Don't know what you mean by sound ?. When you activate the trainer, it says on and when you enable the options in game, it beeps.

  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to saulob
    ELITE
    saulob posted on Apr 11, 2014 7:02:39 AM - Report post
     
    quote:
    originally posted by stinger99

    quote:
    originally posted by saulob

    quote:
    originally posted by PWizard

    Do you want it to be pretty or do you want it to work? Geez, people will find anything and everything to complain about. Can't catch a ****ing break for anything.

    Yeah, the trainer worked...

    But the visual and the sounds I did not like it.

    Before we opened the trainer and we could see all the keys. Now we have to press a button and scroll down to see it. Not usable at all.

    And the sound, we don't know when it's on or off.

    That's very bad.

    This new trainer format lost a lot of usability. That's my biggest problem with it

    [Edited by saulob, 4/10/2014 10:58:25 PM]

    How do you expect me to show 17 or more options without resizing the trainer to ridiculous dimensions ?. You are supposed to read the options notes and any game specific activation notes so this is convenient way of forcing the user to read them.

    Don't know what you mean by sound ?. When you activate the trainer, it says on and when you enable the options in game, it beeps.

    Stinger thanks for the reply.

    Let me try to explain

    New trainer format:

    Open, you see no options at all, only requesting the user to read the options. You need to every time press options,
    and search for the keys.

    Old trainer format:

    You open and it shows what you need to do

    Numpad 1: That
    Numpad 2: This
    Numpad 3: Another

    Run game and press F1 at main menu. Numlock is on.
    It's right there, you can read the readme the same way, but you got the options right there. No need for more information

    New trainer format:

    You click F1 and there's "ON" voice, nice there.
    When you click to activate a option (numpad x) it only beeps. You have no difference sound when it's activated or deactivated.

    Old trainer format:

    You click F1 and there's a "Trainer activaded" voice we all know that voice and sound.
    When you click to activate a function it says loud and clear: activated.
    When you click again it says: deactivated.

    Do you see the usability? The difference?

    Again, I'm not saying that your trainer does not work. I'm just saying, like others said, it's kind different from the older format and "hard" to use.

    I recommend you to check some old year trainers from here. See how they worked. The design, the visual, the basic structure.

    Thanks

  • Current rank: 4 Stars. Next Rank at 10.000 Posts.
    Send a message to Neo7
    AUTHOR
    Neo7 posted on Apr 11, 2014 7:12:58 AM - Report post
     
    quote:
    originally posted by stinger99

    quote:
    originally posted by saulob

    quote:
    originally posted by PWizard

    Do you want it to be pretty or do you want it to work? Geez, people will find anything and everything to complain about. Can't catch a ****ing break for anything.

    Yeah, the trainer worked...

    But the visual and the sounds I did not like it.

    Before we opened the trainer and we could see all the keys. Now we have to press a button and scroll down to see it. Not usable at all.

    And the sound, we don't know when it's on or off.

    That's very bad.

    This new trainer format lost a lot of usability. That's my biggest problem with it

    [Edited by saulob, 4/10/2014 10:58:25 PM]

    How do you expect me to show 17 or more options without resizing the trainer to ridiculous dimensions ?. You are supposed to read the options notes and any game specific activation notes so this is convenient way of forcing the user to read them.

    Don't know what you mean by sound ?. When you activate the trainer, it says on and when you enable the options in game, it beeps.


    I'm sure something like this exists for your design tools:


    .trainer-options {overflow: scroll;}


    Link

    It should not be a problem with horizontal size. Vertical sizing is the only issue when scroll can fix. You can use a tab within the main window to contain it. Should only need the option names and keynumbers they correspond to for the main window (the other button that calls the NFO content is fine as its own function).

    [Edited by Neo7, 4/11/2014 7:17:50 AM]

    Your bitterness, I will dispel
  • Current rank: 4.5 Stars. Next Rank at 20.000 Posts.
    Send a message to ServiusTheBear
    AUTHOR
    ServiusTheBear posted on Apr 11, 2014 8:19:09 AM - Report post
     
    I have to admit. From what we are have been using before. Its a bit um. I cant think of the right word. But you can see by looking at some of Cals and 90's work.

    Also is anyone else hearing like a little bit sound when the trainer loads up after the little window box vanishes?
    CH Moderator From 16.12.2018 to 24.12.2021
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