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Official Trainer Thread  Wargame: Red Dragon Trainer
 
TheTomcraft  posted on Apr 02, 2014 6:20:18 PM - Report post

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Game version v.48 and it is still working flawless (besides Ammo...haven't used it that much...)

Much obliged !

Lifetime membership pays off everyday!

 
jungleninja  posted on Apr 04, 2014 11:12:34 PM - Report post

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Thank you so much for this trainer! Making me very happy! lifetime membership certainly pays off! Whoop! Im gaming!
 
RSharpe  posted on Apr 05, 2014 9:04:59 AM - Report post

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Are there any plans to introduce a option to toggle unlimited base supplies?

This is one feature I would love to see for this game, as I find I'm often running out of supplies in long drawn out battles.

 
Caliber  posted on Apr 05, 2014 10:16:47 AM - Report post

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quote:
originally posted by RSharpe

Are there any plans to introduce a option to toggle unlimited base supplies?

This is one feature I would love to see for this game, as I find I'm often running out of supplies in long drawn out battles.

i never saw base supplies anywhere. is this some new feature of the game?

 
-Eddie-  posted on Apr 05, 2014 1:12:10 PM - Report post

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I think he means unlimited FOB supplies. So you only have to place one at the start of the game.

In the same vein, will option 8 (unlimited reinforcements) eventually be changed so it doesn't affect the AI? Currently the AI can take advantage of this option, leading to memory crashes.

 
CDSAfghan  posted on Apr 05, 2014 5:03:42 PM - Report post

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quote:
originally posted by -Eddie-

I think he means unlimited FOB supplies. So you only have to place one at the start of the game.

In the same vein, will option 8 (unlimited reinforcements) eventually be changed so it doesn't affect the AI? Currently the AI can take advantage of this option, leading to memory crashes.

Just cycle it on and off, it takes seconds

 
Caliber  posted on Apr 05, 2014 9:54:08 PM - Report post

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quote:
originally posted by -Eddie-

I think he means unlimited FOB supplies. So you only have to place one at the start of the game.

In the same vein, will option 8 (unlimited reinforcements) eventually be changed so it doesn't affect the AI? Currently the AI can take advantage of this option, leading to memory crashes.

this option works just as it did in all the other trainers we made for all the other games we made trainers for in this series. i have yet to crash the game using the trainer. then again, i am not playing a match for 2 hours either..

best,
Cal

 
Unleashed3k  posted on Apr 08, 2014 6:36:26 AM - Report post

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If u place units before battle starts, and remove them all again, the number of available units increase if u got option 8 activated, so u place i.e. 2 artys, remove them, u see u can now place 4, do so, remove them and u can place 8, if u go on like this, u can set each units availability to 100 or more, then deactivate num8, start the round, u can spam abrahms or leopards all over the map ^^ same works for jets, buy 9 f117, delete them, buy again, delete again... so you start with 20 f117 i.e.

if u got only 1 fob in your deck, delete the 1 at mapstart, so u can place infinite fobs before round starts, this should help as well to resupply for a loooong time. and with over 100 CH-53 support helos, u'll probably never run out of fuel, ammo etc...

but at least, it would be great to if it would work, that u can call in air units, without disabling the infinite ammo option, cause when i deactivate it, and bring in bombers or fighters, enemy always tries to counter and my hawk aa run out of ammo within the first enemy approach.

these are just some bonus thoughts, trainer works great,only thing i would maybe request after final release: some options for the campaign, but thats not important as long as we have none

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