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Locked Topic  Why do we have to pay money to request?
 
Pepolpla  posted on Mar 11, 2014 5:57:01 PM - Report post

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It seems wrong... It's almost like you guys don't give a crap about our requests until we shell out more of our money.
 
PWizard  posted on Mar 11, 2014 6:02:03 PM - Report post

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Because otherwise I get 400,000 requests for Candy Crush every day that takes me 5 hours to go through. It wastes my time. We tried it for a while, idiots ruined it so now you need credits to make a request.
 
B4Marc  posted on Mar 11, 2014 6:17:48 PM - Report post

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quote:
originally posted by PWizard

Because otherwise I get 400,000 requests for Candy Crush every day that takes me 5 hours to go through. It wastes my time. We tried it for a while, idiots ruined it so now you need credits to make a request.


Ok, can you make it lower?

At this price a game cost lot less than the trainer

 
PWizard  posted on Mar 11, 2014 6:22:12 PM - Report post

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Negative. Just because a game costs $3 it doesn't mean that it will cost us $3 to make the trainer. Each trainer costs us approximately $300-500 USD in programming and support. These little dink games made with these silly scripting engines are the most difficult to train and end up patching the most. We can easily sink over $10,000 into a single game that patches every day. That's probably about 400X more than the programmer spent making the game.

[Edited by PWizard, 3/11/2014 6:47:14 PM]

 
PWizard  posted on Mar 11, 2014 6:30:46 PM - Report post

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Oh, and you don't have to pay money to request a trainer, you have to spend credits. Credits are awarded free to UNL members each month. You choose what you spend them on.
 
B4Marc  posted on Mar 11, 2014 6:37:44 PM - Report post

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I agree with you and hope the money tree will grow in my yard
 
Pepolpla  posted on Mar 12, 2014 1:47:15 PM - Report post

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Doesn't make sence if you get 400000 requests then you know people want it. Besides there isnt that many people on this site.
 
0x90  posted on Mar 12, 2014 2:00:42 PM - Report post

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The previous request system I've seen had people posting their requests several times in a row making it hard to know if the game requested is wanted by many people or just a handful pushing it everyday.

We wasted time on games where the trainer have been downloaded <10 although it was requested.

The current request system gives us a great idea what people would like to have a trainer for and if there is really someone wanting a trainer for game, he's free to buy credits to push it like previously but now he's also reimbursing all the costs which is a fair deal.

You shouldn't forget that making a trainer normally means we support all patches and nowadays games got patched twice per day and every month and people requesting trainer for early access titles also known als alpha or beta titles.

We just have to make sure we don't waste time and money and you don't do the same. And by this the current system is a great deal for both sides in my opinion.

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